Magical items or artifacts can be gained by the player over the course of a campaign. When equipped to characters, they provide various bonuses and special abilities. Items should not be confused with Followers, Banners, Runes, Marks of Chaos and Mounts.
Lists[ | ]
By game[ | ]
There is a dedicated page for each set of banners introduced in each game, namely:
Items are used cumulatively so, for example, those added in Total War: Warhammer are also available in Total War: Warhammer II and in Total War: Warhammer III.
By race[ | ]
- Beastmen items
- Dark Elves items
- Dwarfs items
- Greenskins items
- High Elves items
- Lizardmen items
- Norsca items
- Skaven items
- The Empire items
- Tomb Kings items
- Vampire Coast items
- Vampire Counts items
- Warriors of Chaos items
- Wood Elves items
Rarity[ | ]
Items such as banners are ranked according to rarity - see main page for comprehensive information.
Types[ | ]
Arcane items[ | ]
- Most improve spellcasting
- The majority have an active item ability such as a bound spell
- Some increase the Winds of Magic
- Can only be used by spellcasting characters
Armours[ | ]
- Most improve armour and/or melee defence
- Some grant a variety of resistances such as magical resistance, missile resistance, physical resistance and/or ward save
- A few have an active item ability or passive item ability
Enchanted items[ | ]
- Several provide health regeneration
- Most have an active item ability or passive item ability
Talismans[ | ]
- Most grant some sort of fire resistance, magical resistance, physical resistance and/or ward save
- A few have an active item ability or passive item ability
Weapons[ | ]
- Most increase melee attack, melee defence, melee damage and/or weapon strength
- Some increase a sub-type of damage, such as base weapon damage, armour-piercing damage and/or explosive damage
- A few have a contact effect
- A few have an active weapon ability or passive weapon ability