Total War: Warhammer II followers

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Followers can be added to any of the characters in the campaign of Total War: Warhammer II, providing various bonuses. They have a random chance of occurring and remain permanently in the hero's inventory unless removed after a lost battle.

Note that Total War: Warhammer II also includes followers from Total War: Warhammer. Those are listed here.

List of followers[edit | edit source]

Followers are generally only available to specific factions. A small number can be recruited by all factions.

Bretonnia[edit | edit source]

Bretonnia followers:

Name Rarity Restrictions Effects Description
Initiate Common Hero only Untainted: +3 (local province) There are still many young men and women willing to devote their lives to the gods.
Zealot Common Lord only Untainted: +3 (local province) Whatever their case, nothing is left for these men women but religion - and the swift dispatch of the minions of evil and Chaos.

Dark Elves[edit | edit source]

Dark Elves followers:

Name Rarity Effects Restriction(s) In-game description
Common
  • Assassinate action: Additional +8% success chance


Common Enemy hero action success chance: -10% Except Khainite Assassin and Sorceress heroes There are always those in need of protection from the machinations of their enemies... or indeed their friends.
Common
  • Campaign line of sight: +15%
  • Chaos corruption: +5 (local province)
None Slaanesh offers great power to those who have the resolve to grasp it.
Common Public order: +2 (local province) Lord only Cruelty and excess have a certain rhythm.
Common


Common
  • On turn start, Icon general.pngLords in this character's region have a chance to gain loyalty


Common Diplomatic relations: +10 with all factions (factionwide) Except Khainite Assassin and Sorceress heroes It is sometimes necessary to employ silver-tongued diplomacy to achieve one's desired ends.
Common
  • On turn start, Icon general.pngLords in this character's region have a chance to gain loyalty


Common Public order: +6 (local province) Lord only "The adagio will, quite literally, tear your heart out..."
Common
  • Income from trade: +5% trade agreement tariffs


Lord and Master hero only When your rulers consider themselves above such low professions, there is money to be made for the wily merchant.
Common
  • Hero action success chance: +10% for Sorceresses
  • Post battle chance of stealing a magic item: +10%
Sorceress hero only The Balefiend's sorceries may seem crude and ritualistic compared to others, but they are no less potent.
Common
  • Income from post-battle loot: +10%


None Nothing reinforces a Dark Elf's sense of superiority (and security) quite so much as knowing not only that his enemy has perished, but also where the body is buried.
Common Public order: +4 (local province) Except Master and Sorceress heroes "What's your pleasure, sir?"
Common
  • Income from all buildings: +10% (local region)
  • Weapon strength: +10% when fighting against High Elves
Except Death Hag hero Beaten by lash and scourge, brutally driven forth into servitude and torment. There is no release, not even death.
Common Income from trade: +5% (factionwide) None The profits of murder go beyond merely removing one's rivals from the field of play.
Common
  • Casualties captured post-battle: +15%
  • Income from all buildings: +10% (local region)
Except Death Hag and Khainite Assassin heroes Someone needs to ensure that enslaved captives do not - cannot - run away, and occasionally feed them just enough to remain productive.
Common
  • Character's aura leadership effect: +5


Common Public order: +1 (local province) Except Sorceress hero When the deeds of old can be erased by a cleverly-spoken word, what need is there for integrity and law?
Common
  • Casualties captured post-battle: +15%
  • Income from Slave Pens and Slave Markets: +5% (all provinces)
Except Khainite Assassin and Sorceress heroes A captured High Elf is the most valuable of prizes; a wealthy slaver will trade much to bring such a sweet meat before his patron.
Common
  • Hero action success chance: +10% for Sorceresses
  • Chaos corruption: +5


Common
  • Unit experience: +1 for war beast recruits


Common Attribute: Causes Fear when fighting against High Elves Death Hag hero only This one lives for the day when the last High-Elf dies screaming in agony upon Khaine's altar.


High Elves[edit | edit source]

High Elves followers:

follower Uncommon
  • Attrition: -10% casualties suffered from storm attrition


follower Uncommon
  • Hero action success chance: +10%
  • Ambush success chance: +10%


follower Uncommon


follower Uncommon
  • Hero action success chance: +10%


follower Uncommon
  • Enemy Hero action success chance: -10%
  • (tax/extortion rate): +12%


follower Uncommon
  • Enemy Hero action success chance: -10%


follower Uncommon
  • Enemy Hero action success chance: -10%
  • Bonus vs. Large: +14


follower Uncommon
  • Melee defence: +10 for Dragon units
  • Recruitment cost: -10% for Dragon units


follower Uncommon
  • Enemy Hero action success chance: -10%


follower Uncommon
  • Speed: +5% for Ellyrian Reavers, Silver Helms and Dragon Princes units


follower Uncommon
  • Hero action success chance: +10%


follower Uncommon


follower Uncommon
  • Enables poison attacks
  • Wound recovery time: +3


follower Uncommon


follower Uncommon


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%
  • Ambush defence chance: +30%


follower Uncommon


follower Uncommon


follower Uncommon


Lizardmen[edit | edit source]

Lizardmen followers:

follower Uncommon


follower Uncommon
  • Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings


follower Uncommon
  • Chance of spotting nearby foreign armies: +25%


follower Uncommon
  • Upkeep: -10% for Terradon Riders, Cold One, Stegadon, Bastiladon and Carnosaur units


follower Uncommon
  • Magic item drop chance: +10%
  • Post battle chance of stealing a magic item: +10%


follower Uncommon


follower Uncommon


follower Uncommon
  • Replenishment.png Casualty replenishment rate: +5%


follower Uncommon
  • Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings


follower Uncommon
  • Campaign movement range: +8%
  • Recruitment cost: -10%


follower Uncommon
  • Enemy siege holdout time: -1


follower Uncommon
  • Replenishment.png Casualty replenishment rate: +5%


follower Uncommon
  • Enables poison attacks
  • Siege holdout time: +2


follower Uncommon


follower Uncommon
  • Construction cost: -25% for Star Chamber buildings
  • Siege holdout time: +2


follower Uncommon
  • Leadership: +5 when fighting against Men


follower Uncommon
  • Leadership: +5 when fighting against Skaven


follower Uncommon


follower Uncommon
  • Unit experience: +1 for infantry unit recruits


follower Uncommon
  • Post battle chance of stealing a magic item: +10%


Skaven[edit | edit source]

Skaven followers:

Name Rarity Restrictions Effects Description
Common Lord only Enables poison attacks

Casualty replenishment rate: +5% (Lord's army)

The elite of Skaven society can live for hundreds of years, their spans extended by Warpstone-exposure, foul spells, and strange, powerful potions...
Common Lord only Post battle chance of stealing a magic item: +10% There are arcane secrets hidden in the vaults beneath the temple-cities of Lustria. Useful secrets, to give advantage.
Uncommon


Common None Hero capacity: +1 for Plague Priests and Eshin Sorcerers "Yes, yes! I want it so shiny that you can see your face in it and I can eat a manling off it!"
Uncommon
  • Enemy Hero action success chance: -10%


Common None Growth: +5 (local province) Only the privileged, high-caste members of Skaven society are permitted a female with which to breed.
Common None Income from sacking settlements: +10% (own army) Getting to the target is one thing, destroying it without killing yourself is quite another.
Uncommon
  • Assassinate action: Additional +8% success chance


Uncommon
  • Weapon strength: +10% when fighting against High Elves
  • Income from all buildings: +10%


Common None Armour: +5 for Skaven Weapon Team units "Not that colour-shade, no-no, scrape-scratch the grime away..."
Common Assassin hero only Assassinate action: Additional +8% success chance Those who fail to live another despicable, worthless second.
Uncommon Available after

reasearching

"Monstrous Abominations"

  • Research rate: +10%


Clan Moulder's hideous experiments require a steady supply of unfortunates. This one sees to their 'needs'.
Common None Leadership: +4 when fighting against Men

Income from all building: +10% (local region)

"They're not usually that colour - if you scrape all the grime away they're a hideous pink..."
Common None Siege towers: +1 per siege item constructed (Hero's army) "I can fix it, gw, yes yes - I'll have it working again in a trice, yes yes!"
Common None Campaign line of sight: +15% "Yes, master, I will tell him what you said and return by nightfall."
Common Assassin hero only Assassinate action: Additional +8% success chance Vicious and foul-tempered - the result of a hideous experiment whereby Skaven were crossed with Kislevite Wolves. Very nasty. Best avoid stroking it...
Uncommon
  • Weapon strength: +10% when fighting against Lizardmen


Common None Leadership: +4 when fighting against Men This one probes the manling towns, instigating war between natural allies and turning man against his brother.
Common Lord only Campaign movement range: +8%

Recruitment cost: -10% (Lord's army)

The deeds of the mighty Clans, recorded for posterity and handy reference, give direction and purpose to their future endeavours.
Uncommon


Tomb Kings[edit | edit source]

Tomb Kings followers:

  • Dog-Headed Ushabti - What courageous heart has he who serves the God of Strength.
    • Rite cost: -5%
  • Cultist of Usirian - Bearing witness to man's downfall, he judges their worthiness to serve his master-deity from beyond the grave.
    • Wound recovery time: -1
    • Untainted: +2 (local province)
  • High-Born of Khemri - Khemri's noble class still possess much of their former presence and power, even after death.
    • Public order: +2% (local province)
  • Skeletal Laborer - Where once he dug graves, now he toils eternally.
    • Construction cost: -25% for Province Capital/Settlement buildings (local province)
  • Charnel Valley Necrotect - The man who designed the Tomb Kings' elaborate crypts and vaults was just far too skilled to be allowed to rest in his own.
    • Construction cost: -15% for Infrastructure buildings (local province)
  • Acolyte of Sokth
  • Herald of Rasetra - Knowing precisely where to place the killing blow, Rasetra's Crocodile Squadron turned swordplay into an art form.
    • Ability: "Frenzy" for Ushabti and Ushabti (Great Bow) units (Lord's army)
  • Herald of Djaf - The Ushabti of Djaf's Messengers fought with legendary zeal, even as the odds against them grew.
    • Ability: "Deathblow" for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers, and Tomb Guard units (Lord's army)
    • Unlocked after research
  • Herald of Mahrak - With gilded bones and magically-honed blades, the Golden Host of Mahrak were the glory of the Third Dynasty.
    • Armour: +10 for Tomb Guard units (Lord's army)
    • Weapon strength: +12% for Tomb Guard units (Lord's army)
  • Herald of the Sphinx - Beguiling and deceptive, the Sphinx Legion of Numas caught countless foes imprepared, even in the open field.
    • Bonus vs. Large: +12 for Necrosphinx and Khemrian Warsphinx (Lord's army)
  • Herald of Zandri - With the Vulture-God Ualatp at their backs, the Zandri Blackshields drove their chariots with preternatural speed.
    • Vanguard Deployment for Skeleton Chariot units (Lord's army)
  • Herald of Khemri - The arrows of the Hawk Legion of Khemri always found their mark at necks, groins, and the tiniest chinks in enemy armour.
    • Ability: "Hawkish Precision" for Skeleton Archers and Ushabti (Great Bow) units (Lord's army)
  • Herald of the Scorpion - Blessed by Sokth himself, the Scorpion Guard could shrug off mortal blows and carve through infantry with horrifying efficiency.
    • Bonus vs. Infantry: +12 for Tomb Scorpion units (Lord's army)

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Vampire Coast[edit | edit source]

Vampire Coast followers:


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