Total War: WARHAMMER Wiki

This page only lists the followers introduced in Total War: Warhammer II. Please note Total War: Warhammer followers are also available on Total War: Warhammer II.

Beastmen []

Name Rarity Effects Restriction(s) In-game description
Common
  • Campaign line of sight : +10%
  • Campaign movement range : +10%
None tbc

Bretonnia []

Name Rarity Restrictions Effects Description
Initiate Common Hero only Untainted: +3 (local province) There are still many young men and women willing to devote their lives to the gods.
Zealot Common Lord only Untainted: +3 (local province) Whatever their case, nothing is left for these men women but religion - and the swift dispatch of the minions of evil and Chaos.

Dark Elves []

Name Rarity Restriction(s) Notes
Assassin's Apprentice Common Khainite Assassin hero only The original name is "Apprentice Assassin"
Wyrmhunter Common Lord only The original name is "Beastmaster"
Bodyguard Common Except Khainite Assassin and Sorceress heroes
Pleasure Cultist Common The original name is "Cultist"
Daemon Whisperer Common Only Sorceress hero
Envoy Common Except Khainite Assassin and Sorceress heroes The original name is "Diplomat"
Dark Prince's Envoy Common The original name is "Diplomat Slaanesh"
Zealot Common Death Hag hero only The original name is "Fanatic"
Fimir Balefiend Common Sorceress hero only
Gravedigger Common
Eunuch Common Lord and Death Hag hero only The original name is "Harem Attendant"
Harem Keeper Common Lord and Death Hag hero only
Factor Common Lord only The original name is "Merchant"
Evil Choirmaster Common Lord only The original name is "Musician Choirmaster"
Degenerate Kettle Drummer Common Lord only The original name is "Musician Drum"
Deviant Flautist Common Lord only The original name is "Musician Flute"
Organ Merchant Common
Overseer Common Except Khainite Assassin and Sorceress heroes
Rhetorician Common Except Sorceress hero The original name is "Propagandist"
Elfservant Common The original name is "Servant"
High Elf Slave Common Except Death Hag hero The original name is "Slave"
Slaver Common Except Khainite Assassin and Sorceress heroes The original name is "Slave Trader"

High Elves []

Name Rarity Effects Restriction(s) In-game description
Common
  • Attrition: -10% casualties suffered from storm attrition
An Elf whose time at sea exceeds that on land is well versed in the Storm-God's ways, and knows his will.
Common
  • Hero action success chance: +10%
  • Ambush success chance: +10%
So stealthy is the wolf that the sheep do not notice his presence until it is far, far too late.
Common The history of the High Elves of Ulthuan, handily converted to rhyming couplets for ease of consumption.
Common


  • Cannot be assigned to Heroes.
Someone has to ensure that the Cloak of Beards is maintained, lest its power over Dwarfen runes slacken.
Common
  • Enemy Hero action success chance: -10%
  • (tax/extortion rate): +12%
I feel it would be prudent, your majesty, and admirably demonstrate your divine wisdom to all.
Common
  • Enemy Hero action success chance: -10%
The agents of Hoeth seek out those Dark Elves who dare infiltrate Asur society.
Common
  • Enemy Hero action success chance: -10%
  • Bonus vs. Large: +14
His wares are forged at the volcano's molten heart, and enchanted to resist almost any blow.
Common
  • Melee defence: +10 for Dragon units
  • Recruitment cost: -10% for Dragon units
Like his illustrious ancestor, this one can wake mighty Dragons and bind them to his will with harnesses of truesteel.
Food Taster
Food Taster
Common
  • Enemy Hero action success chance: -10%
Unless the poison is slow-acting, his employer's life will be preserved by the forfeit of his own; according to Asuryan's will.
Common
  • Speed: +5% for Ellyrian Reavers, Silver Helms and Dragon Princes units
Ellyrion's horses are not broken with harsh treatment. Instead, the enchanted beasts serve willingly when called.
Common The greatest repository of magical knowledge in the world is maintained by the finest mages and scholars.
Minstrel
Minstrel
Common I sing in praise of Total War…
Common
  • Enables poison attacks
  • Wound recovery time: +3
Joranor's in the lower vault, mixing up the medicine.
Common "Like the Maker, we labour eternally in readiness for the great darkness that surely comes to consume the world."
Common Their origins shrouded in the mists of time, Isha's priestesses officiate her mysterious rites on the Island of Rebirth.
Common
  • Chance of spotting nearby foreign armies: +25%
A relationship with the Crone protects one from harm and can even forestall the seemingly inevitable.
Common
  • Chance of spotting nearby foreign armies: +25%
  • Ambush defence chance: +30%
He watches and waits, constantly alert and ready for Druchii incursions through the passes of his homeland.
Common "Silence, please, when entering the sacred space. And take off your shoes."
Common This one aspires to mastery of fire magic, so it may be harnessed at will.
Common "I want the finest wines available to the Asur! I want them here and I want them now!"

Lizardmen []

Name Rarity Effects Restriction(s) In-game description
Common It takes many long years of study and observance to become a fully-fledged Skink Priest.
Common
  • Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings
This one toils ceaselessly to restore the great temple-cities to their former glory.
Common
  • Chance of spotting nearby foreign armies: +25%
Yesss - this latest scheme is in keeping with the Great Plan; the Old Ones will be pleased.
Common
  • Upkeep: -10% for Terradon Riders, Cold One, Stegadon, Bastiladon and Carnosaur units
With the best will in the Old World, something capable of uprooting trees can be rather tricky to harness.
Artefact Hunter
Artefact Hunter
Common
  • Magic item drop chance: +10%
  • Post battle chance of stealing a magic item: +10%
It is something that other races were not meant to disturb. Death has always surrounded it. It is not of this world.
Astromancer
Astromancer
Common
Common He scans the heavens, for the return of the Old Ones comes closer with each passing day.
Common
  • Casualty replenishment rate: +5%
"It isss vital to ensssure the master isss kept cool and moist until his time of waking."
Common
  • Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings
A clean pool, free from contamination, is necessary for a successful spawning.
Common
  • Campaign movement range: +8%
  • Recruitment cost: -10%
This one ensures that the hosts are well supplied and equipped, so that the wheels of war stay greased always.
Common
  • Enemy siege holdout time: -1
  • Research rate: +10%
Watchtowers, spiked-pits, sentinels - the defenses must be maintained lest the Realm of Chaos breaks through to consume the world.
Common
  • Casualty replenishment rate: +5%
It is important to stay cool in the cloying, oppressive heat of the jungle.
Common
  • Enables poison attacks
  • Siege holdout time: +2
Lustria's first line of defence is the forest itself.
Common The sacred plaques carry the instructions and predictions of the Old Ones. It is his job to preserve their wisdom for future generations.
Common
  • Construction cost: -25% for Star Chamber buildings
  • Siege holdout time: +2
Common
  • Leadership: +5 when fighting against Men
"You are not part of the Great Plan, ssso your meagre life isss forfeit."
Common
  • Leadership: +5 when fighting against Skaven
The ancient enemy, virulent and plague-ridden, makes the best sacrifices.
Common For some, whose lot it is, mastery of the broom comes before mastery of the spear.
Common
  • Unit experience: +1 for infantry unit recruits
"I was with the Saurus Warriors on the Bridge of Stars, when Lord Kroak's spirit saved the First City..."
Common When eldritch storms erupt upon the world, it is possible to bind a Zoat to service.

Norsca []

Name Rarity Effects Restriction(s) In-game description
Unique
  • Speed: +60% (assigned Skin Wolf unit)
  • Passive ability: Wayfarer (assigned Skin Wolf unit)
  • Attribute: Stalk (assigned Skin Wolf unit)
  • Attribute: Unspottable (assigned Skin Wolf unit)
  • Obtained through Throgg's unique skill lines "Dread Retainers".
  • Can only be equipped by Throgg.
The unending hunger of the Skin Wolves need not be a curse, but a tool precisely applied where the the Troll King decrees.
Troll Guardians
Troll Guardians
Unique
  • Melee defence: +12 (assigned Troll unit)
  • Passive ability: "Guardian" (assigned Troll unit)
  • Attribute: Expert Charge Defence (assigned Troll unit)
  • Attribute: Unbreakable (assigned Troll unit)
  • Obtained through Throgg's unique skill lines "Dread Retainers".
  • Can only be equipped by Throgg.
Uncannily cogent for trolls, the Troll King's devoted form a bulwark around their king that breaks the charges of foolish cavalry.
Fimir Linebreakers
Fimir Linebreakers
Unique
  • Attack cause "Rattled" effect, reducing combat ability (assigned Fimir unit)
  • Passive ability: "Vicious Assault III" (assigned Fimir unit)
  • Charge bonus: +50 (assigned Fimir unit)
  • Obtained through Throgg's unique skill lines "Dread Retainers".
  • Can only be equipped by Throgg.
These Fimir are devoted to the Troll King, taking up an unstoppable hammer formation to break upon

Skaven []

Name Rarity Effects Restriction(s) In-game description
Alchemist
Alchemist
Common Enables poison attacks

Casualty replenishment rate: +5% (Lord's army)

Lord only The elite of Skaven society can live for hundreds of years, their spans extended by Warpstone-exposure, foul spells, and strange, powerful potions...
Artefact Hunter
Artefact Hunter
Common Post battle chance of stealing a magic item: +10% Lord only There are arcane secrets hidden in the vaults beneath the temple-cities of Lustria. Useful secrets, to give advantage.
Common


One less stunted fool in the war for control of the underworld can't be a bad thing.
Common Hero capacity: +1 for Plague Priests and Eshin Sorcerers None "Yes, yes! I want it so shiny that you can see your face in it and I can eat a manling off it!"
Common
  • Enemy Hero action success chance: -10%


This one has a greater-than-usual care for the person of his foul, pox-ridden master.
Common Growth: +5 (local province) None Only the privileged, high-caste members of Skaven society are permitted a female with which to breed.
Common Income from sacking settlements: +10% (own army) None Getting to the target is one thing, destroying it without killing yourself is quite another.
Common
  • Assassinate action: Additional +8% success chance


Plots, plans, and intrigue abound inside the Under-Empire, and they must all be recorded lest something vitally important is forgotten.
Elf-Thing Slave
Elf-Thing Slave
Common
  • Weapon strength: +10% when fighting against High Elves
  • Income from all buildings: +10%


The lofty arrogance of the Elfin race, reduced to filthy, subservient wretchedness. It's a beautiful thing.
Common Armour: +5 for Skaven Weapon Team units None "Not that colour-shade, no-no, scrape-scratch the grime away..."
Common Assassinate action: Additional +8% success chance Assassin hero only Those who fail to live another despicable, worthless second.
Common
  • Research rate: +10%


Available after

reasearching

"Monstrous Abominations"

Clan Moulder's hideous experiments require a steady supply of unfortunates. This one sees to their 'needs'.
Man-Thing Slave
Man-Thing Slave
Common Leadership: +4 when fighting against Men

Income from all building: +10% (local region)

None "They're not usually that colour - if you scrape all the grime away they're a hideous pink..."
Common Siege towers: +1 per siege item constructed (Hero's army) None "I can fix it, gw, yes yes - I'll have it working again in a trice, yes yes!"
Common Campaign line of sight: +15% None "Yes, master, I will tell him what you said and return by nightfall."
Common Assassinate action: Additional +8% success chance Assassin hero only Vicious and foul-tempered - the result of a hideous experiment whereby Skaven were crossed with Kislevite Wolves. Very nasty. Best avoid stroking it...
Common
  • Weapon strength: +10% when fighting against Lizardmen


The Great Horned Rat's hunger MUST be appeased, and the ancient enemy make the most-satisfying meals.
Common Leadership: +4 when fighting against Men None This one probes the manling towns, instigating war between natural allies and turning man against his brother.
Common Campaign movement range: +8%

Recruitment cost: -10% (Lord's army)

Lord only The deeds of the mighty Clans, recorded for posterity and handy reference, give direction and purpose to their future endeavours.
Common


The image of the Great Horned One, fashioned from finest Warpstone and adorned with his commandments is a thing of power.

Tomb Kings []

Name Rarity Effects Restriction(s) In-game description
Common
  • Income from local building: +10% (local region)
  • Loot settlements.
  • Lord only.
Treachery - and indeed scorpion-husbandry - can be taught and learned like many other skills.
Common
  • Construction cost: -15% for Infrastructure buildings (local province)
  • Ranked-up in mountain region.
The man who designed the Tomb Kings' elaborate crypts and vaults was just far too skilled to be allowed to rest in his own.
Common
  • Wound recovery time: -1
  • Untainted: +2 (local province)
  • Ranked-up in region with corruption > 15 (total)
Bearing witness to man's downfall, he judges their worthiness to serve his master-deity from beyond the grave.
Common
  • Rite cost: -5%
  • Lose/draw battle as attacker against Tomb Kings.
  • Complete battle as defender against Tomb Kings.
  • Lord only.
What courageous heart has he who serves the God of Earth and Strength.
Common
  • Public order: +2
  • Spend a turn in own region with less than -20 public order.
  • Lord only.
Khemri's noble class still possess much of their former presence and power, even after death.
Common
  • Campaign line of sight: +15%
  • Fail an agent action against another character
This knot of life at once untie: poor venomous fool, be angry and dispatch.
Comomn
  • Campaign movement range: +6%
  • Untainted: +1 (local province)
  • Ranked-up in territory belonging to Vampire Counts.
The acolytes of the Great Father wield his burning power in Ptra's name, their skin shining brilliantly in the white-hot desert sun.
Common
  • Construction cost: -25% for Province Capital/Settlement buildings (local province)
  • Sack settlements.
  • Lord only.
Where once he dug graves, now he toils eternally.
Common
  • Campaign movement range: +10%
  • Choose the "Endless March" post-battle captive options.
  • Lord only.
As if the Tomb Kings' skeletal slave-sailors were not obedient and tireless enough, an extremely hard taskmaster whips them into shape and on to greater achievement.
Common
  • Enemy Hero action success chance: -8%
  • Ranked-up while Ushabti unit is in army.
An imposing monument to Nehekhara's former power, now living once again in service of its Lords.
Common
  • Ability: "Deathblow" for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers and Tomb Guard units (Lord's army)
  • Research technology: Herald of Rasetra
Knowing precisely where to place the killing blow, Rasetra's Crocodile Squadron turned swordplay into an art form.
Common
  • Ability: "Frenzy" for Ushabti and Ushabti (Great Bow) units (Lord's army)
  • Research technology: Herald of Djaf
The Ushabti of Djaf's Messengers fought with legendary zeal, even as the odds against them grew.
Common
  • Armour: +10 for Tomb Guard units (Lord's army)
  • Weapon strength: +12% for Tomb Guard units (Lord's army)
  • Research technology: Herald of Mahrak
With gilded bones and magically-honed blades, the Golden Host of Mahrak were the glory of the Third Dynasty.
Common
  • Bonus vs. Large: +12 for Necrosphinx and Khemrian Warsphinx (Lord's army)
  • Research technology: Herald of the Sphinx
Beguiling and deceptive, the Sphinx Legion of Numas caught countless foes unprepared, even in the open field.
Common
  • Research technology: Herald of Zandri
With the Vulture-God Ualatp at their backs, the Zandri Blackshields drove their chariots with preternatural speed.
Common
  • Passive bility: "Hawkish Precision" for Skeleton Archers, Skeleton Archer Chariots, Ushabti (Great Bow) and Bone Giant units (Lord's army)
  • Research technology: Herald of Khemri
The arrows of the Hawk Legion of Khemri always found their mark at necks, groins, and the tiniest chinks in enemy armour.
Common
  • Bonus vs. Infantry: +12 for Tomb Scorpion units (Lord's army)
  • Research technology: Herald of the Scorpion
Blessed by Sokth himself, the Scorpion Guard could shrug off mortal blows and carve through infantry with horrifying efficiency.

Vampire Coast []

Name Rarity Effects Restriction(s) In-game description
Unique tbc tbc
Common Construction cost: -7% for all buildings (local region) tbc I think we can safely say that his will be a *very* long apprenticeship.
Sartosan Shipwright
Sartosan Shipwright
Common Campaign movement range: +5%

Post battle chance of stealing a magic item: +10%

tbc Someone with lifelong, intimate knowledge of the seas and coasts, and a little artistic flair, can prove most useful.
Common Research rate: +4% (factionwide)

Recruitment cost: -10% (Lord's army)

All this one needs is a small space, off to one side, and plenty of samples to work with.
Common Horde growth: +5 (Lord's army)
tbc The ethereal voice of the siren calms the dead souls, allowing the Necromancer to bind them more easily.
Unliving Ship's Cook
Unliving Ship's Cook
Common Casualty replenishment rate: +5% (Lord's army) None "Actually, these garlic crabs aren't 'alf bad - pass the salt, Bernard."
One per faction +50% income from raiding (Lord's army) A first-class brain on the problem and a firm hand on the tiller.
One per faction +10 Leadership (Lord's Army) Every captain needs a reliable functionary at their shoulder to advise and convey orders to the crew.
One per faction +50% Campaign Line of Sight

+10% Campaign Movement Range

It says something about a commander that they feel the need to capture their actions for posterity, don't you think?
One per faction +15% Armour-Piercing Damage for Zombie Pirate Gunners Mob and Deck Droppers unites (all units in army) It's an extremely dirty and dangerous job, but someone has to do it. After all, even the highest-rated admiral has to start somewhere.
One per faction +15% Range for Zombie Pirate Gunners Mob and Deck Droppers unites (all units in army)
One per faction -50% Construction cost for ship buildings (Lord's army)

See also[]