Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki

This page only lists the followers introduced in Total War: Warhammer.

Generic[]

Name Rarity Effects Restrictions In-game description
Wh main anc human old man.png
Hedge Wizard
Wh main anc human man.png
Bailiff
Wh main anc human man.png
Boatman
Wh main anc human man.png
Bodyguard
  • Enemy Hero action success chance: -10%
Wh main anc human spy.png
Bounty Hunter
Wh main anc human old man.png
Fisherman
  • Income from trade: +5%
Wh main anc human spy.png
Grave Robber
Wh main anc human man.png
Initiate
  • Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +3 (local province)
Wh main anc human man.png
Kislevite Kossar
Wh main anc human man.png
Mercenary
Wh main anc human man.png
Militiaman
  • Infantry recruit experience: +1 (Lord's army)
Wh main anc human man.png
Pit Fighter
  • Melee attack: +7
Wh main anc human old man.png
Outlaw
  • Income from raiding: +12% (Hero's army)
Wh main anc human man.png
Outrider
  • Chance of spotting nearby foreign armies: +25%
Wh main anc human old man.png
Protagonist
  • Melee defence: +6
Wh main anc human man.png
Rogue
  • Assassinate: Additional +8% chance of killing target
Wh main anc human man.png
Servant
  • Enemy Hero action success chance: -10%
Wh main anc human spy.png
Smuggler
  • Income from trade: +6%
Wh main anc human man.png
Soldier
  • Unit melee attack: +4 (Lord's army)
Wh main anc human man.png
Thug
  • Assassinate: Additional +10% chance of killing target
Wh main anc human man.png
Tollkeeper
  • Income from taxes: +12% (local province)
Wh main anc human spy.png
Tomb Robber
Wh main anc human man.png
Vagabond
  • Campaign movement range: +7%
Wh main anc human man.png
Valet
  • Character's aura leadership effect: +3%
Wh main anc human old man.png
Zealot
  • Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +3 (local province)
Wh main anc human man.png
Student
Wh main anc human man.png
Fieldwarden (available to players controlling The Moot)
  • Ambush spotting chance: +10% (Lord's army)

Warriors of Chaos Warriors of Chaos.png[]

Name Rarity Effects Restrictions In-game description
Wh main anc chaos warrior.png
Barbarian
  • Income from post-battle loot: +6%
Some Marauders walk openly within the lands of other races, not seen as a threat but a northern foreigner - a barbarian. But they are wrong, he is a threat.
Wh main anc chaos warrior.png
Beast Tamer
  • War beast recruit experience: +1 (Lord's army)
There are many monsters in the northern wastes - creatures that will eat a man no matter which god he worships. A tribe's Beast Tamer can bring such matters to heel... if he has the talent.
Wh main anc chaos human.png
Collector
  • Income from sacking settlements: +6%
Wh main anc chaos human.png
Cultist
  • Icon corruption chs.pngChaos corruption: +1 (local province)
Wh main anc chaos demon.png
Darksoul
Wh main anc chaos warrior.png
Demagogue
  • Income from Horde buildings: +4% (commanded horde)
Wh main anc chaos warrior.png
Huscarl
  • Campaign movement range: +5%
Wh main anc chaos warrior.png
Kurgan Chieftain
  • Income from sacking settlements: +10%
The Kurgan are a tribe that could end all others - such are their numbers. Best keep this Chieftain as an ally.
Wh main anc chaos human.png
Magister
  • Building costs: -8% (commanded horde)
The Magister - or whatever name a cult leader abides by - is a powerful, covert agent of Chaos, tending to flocks of the corrupted within the mortal lands.
Wh main anc chaos monster.png
Mutant
  • Enemy leadership: -4% (local region)
Wh main anc chaos warrior.png
Norse Berserker
  • Unit melee damage: +10% (Lord's army)
  • Captives captured after battle: +12%
A grim, northern land, full of Ice Trolls, Chaos Spawn, and a breed of tough fighters.
Wh main anc chaos human.png
Oar Slave
  • Melee damage during sea battles: +8% (Lord's army)
Wh main anc chaos monster.png
Possessed
There are souls that have been truly blessed by the Gods - not quite Spawn - but have received many gifts nonetheless.
Wh main anc chaos warrior.png
Slave Master
  • Recruitment costs: -2% (Lord's army)
The Slave Master takes the thralls taken on the raids and prepares them for bloody sacrifice, or even worse, a grisly life of servitude.
Wh main anc chaos warrior.png
Zealot (Chaos)
  • Icon corruption chs.pngChaos corruption: +1 (local province)
I am my master's tool - my God's vessel. Use me!

Dwarfs Karaz-a-Karak.png[]

Name Rarity Effects Restrictions In-game description
Wh main anc dwarfs dwarf.png
Archivist
Wh main anc dwarfs dwarf.png
Brewmaster
  • Income from Breweries and Gem Cutters: +6% (local region)
Wh main anc dwarfs engineer.png
Candle Maker
  • Chance of spotting nearby foreign armies: +8%
Wh main anc dwarfs dwarf.png
Choir Master
  • Public order: +1% (local province)
  • Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +2 (local province)
Wh main anc dwarfs engineer.png
Cooper
  • Income from Breweries and Gem Cutters: +6% (local region)
Wh main anc dwarfs female.png
Daughter of Valaya
  • Income from all buildings: +7% (local province)
Wh main anc dwarfs female.png
Dwarf Bride
  • Income from all buildings: +9% (local province)
Wh main anc dwarfs dwarf.png
Dwarfen Tattooist
  • Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +3 (local province)
Wh main anc dwarfs engineer.png
Goldsmith
  • Income from Iron Mines, Gold Mines and Stone Quarries: +8% (local region)
Wh main anc dwarfs dwarf.png
Grudgekeeper
  • Leadership against Greenskins: +4 (Lord's army)
Wh main anc dwarfs dwarf.png
Guildmaster
  • Income from trade: +5%
Wh main anc dwarfs dwarf.png
Jewelsmith
  • Income from Breweries and Gem Cutters: +6% (local region)
Wh main anc dwarfs miner.png
Miner
  • Income from Iron Mines, Gold Mines and Stone Quarries: +15% (local region)
Wh main anc dwarfs dwarf.png
Powdermaker
  • Artillery recruitment costs: -7% (local region)
Wh main anc dwarfs miner.png
Prospector
  • Income from sacking settlements: +9%
Wh main anc dwarfs dwarf.png
Reckoner
  • Character's aura leadership effect: +4%
Wh main anc dwarfs engineer.png
Runebearer
  • Campaign movement range: +10%
Wh main anc dwarfs dwarf.png
Runesmith Apprentice
  • Hero recruitment cost: -10% (Runesmith)
Wh main anc dwarfs miner.png
Sapper
  • Enemy siege holdout time: -1
Wh main anc dwarfs dwarf.png
Shieldbreaker
Wh main anc dwarfs engineer.png
Shipwright
  • Naval recruitment costs: -6% (local sea region)
Wh main anc dwarfs dwarf.png
Slayer Ward
  • Slayer upkeep costs: -8% (Lord's army)
Wh main anc dwarfs miner.png
Stonemason
  • Income from Iron Mines, Gold Mines and Stone Quarries: +8% (local region)
It was the stonemasons who discovered runic number-magic, allowing them to craft perfectly square stones. Manling scholars call such art "calculus".
Wh main anc dwarfs dwarf.png
Teller of Tales
  • Public order: +1% (local province)
  • Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +2 (local province)
Wh main anc dwarfs miner.png
Treasure Hunter
  • Income from post-battle loot: +7%
Wh main anc dwarfs dwarf.png
Troll Slayer
  • Bonus vs. large: +14

The Empire Reikland.png[]

Name Rarity Effects Restrictions In-game description
Wh main anc human man.png
Agitator
Wh main anc human old man.png
Apprentice Wizard
  • Winds of Magic power reserve: +20 (Lord's army)
Wh main anc human man.png
Barber-Surgeon
  • Army replenishment speed: +10% (Lord's army)
Wh main anc human man.png
Bone Picker
  • Melee damage: +3%
Wh main anc human old man.png
Burgher
Wh main anc human man.png
Camp Follower
  • Wound recovery time: -1
Wh main anc human man.png
Charcoal Burner
Wh main anc human man.png
Coachman
  • Income from trade: +6%
Wh main anc human man.png
Entertainer
Wh main anc human man.png
Estalian Diestro
  • Melee attack: +5
Wh main anc human old man.png
Ferryman
  • Campaign movement range: +5%
Wh main anc human man.png
Hunter
  • Ambush chance: +10% (Lord's army)
Wh main anc human man.png
Jailer
Wh main anc human old man.png
Light College Acolyte
  • Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +3 (local province)
Wh main anc human man.png
Marine
  • Attrition at sea: -15% (Lord's army)
Wh main anc human spy.png
Messenger
  • Campaign movement range: +6%
Wh main anc human man.png
Noble
Wh main anc human old man.png
Peasant
  • Income from all buildings: +1% (local province)
Wh main anc human old man.png
Rat Catcher
  • Attrition: -10% (Lord's army)
Wh main anc human man.png
Road Warden
  • Ambush spotting chance: +15% (Lord's army)
  • Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +2 (local province)
Wh main anc human man.png
Scribe
  • Campaign movement range: +8%
Wh main anc human man.png
Seaman
  • Attrition at sea: -15% (Lord's army)
Wh main anc human spy.png
Thief
  • Income from raiding: +15% (Hero's army)
Wh main anc human old man.png
Tradesman
  • Income from trade: +8%
Wh main anc human spy.png
Watchman
  • Enemy Hero action success chance: -4%
Wh main anc human old man.png
Woodsman
  • Income from all buildings: +10% (local province)

Greenskins Grimgor's 'Ardboyz.png[]

Name Rarity Effects Restrictions In-game description
Wh main anc greenskins goblin.png
Backstabba
Post-battle chance of stealing a magic item: +8% Don't like some git? Then send in a backstabba, they're like nasty skulkers, but even meaner.
Wh main anc greenskins snotling.png
Bat-Winged Loony
Income from raiding: +7% (Lord's army) "I'm gonna fly! Do da loop-de-loop! Watch me goooo!"
Wh main anc greenskins goblin.png
Boggart
  • Goblin upkeep costs: -4% (Lord's army)
Wh main anc greenskins orc.png
Bully
  • Income from sacking settlements: +6%
Wh main anc greenskins goblin.png
Dog Boy Scout
Campaign line of sight: +10% Mounted on a giant shaggy wolf, this Goblin is a grizzled veteran, having run away from countless enemies in his time.
Wh main anc greenskins goblin.png
Dung Shovela
  • Income from all buildings: +4% (local province)
Wh main anc greenskins goblin.png
Gobbo Ranta
Untainted: +3 (local province) Greenskins don't have clergy in the normal sense, but some gobbos like to "preach" the will of da godz.
Wh main anc greenskins orc.png
Idol Carva
Obedience: +1 (local province)

Untainted: +2 (local province)

Those idols of Gork 'n' Mork that appear around Greenskin camps? Someone 'as to carve 'em!
Wh main anc greenskins orc.png
Pit Boss
Casualities captured post-battle: +15% Orcs like a good scrap in the local fighting put. The put boss sets up the fights and "keeps it all within da rulez"
Wh main anc greenskins savage orc.png
Savage Orc Prodda
  • Savage Orc recruitment costs: -15% (local region)
Wh main anc greenskins goblin.png
Serial Loota
Income from looting settlements: +5% All gobbos are sneak-thieves, but this one has elevated stripping the dead of their valuables into an art form.
Wh main anc greenskins orc shaman.png
Shaman's Lackey
Hero recruitment cost: -8% for Shamans (local province) Orc Shamans rarely mix with others, unless when dancin' around the campfire. A lackey is there to fetch and carry for the Shaman and keep his interactions with the boyz to a minimum.
Wh main anc greenskins snotling.png
'Shroom Gathera
Leadership: +4 for Night Goblins units (Lord's army)

Untainted: +2 (local province)

Wh main anc greenskins snotling.png
Snotling Scavengers
Income from sacking settlements: +10% Last in the queue behind the Orcs and Goblins when it comes to lootin', Snotlings will steal whatever they get their grubby little hands upon, ensuring nothing of value remains.
Wh main anc greenskins goblin.png
Spider-God Priest
  • Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +2 (local province)
  • Spider rider leadership: +3 (Lord's army)
Wh main anc greenskins squig.png
Squig Mascot
Leadership: +4 for Goblin and Night Goblin units (Lord's army) A spheroid body with beady eyes and gaping, many-toothed maw, this Squig has doubtful merits as a pet but works wonders intimidating gobbos into obedience (or just eating them).
Wh main anc greenskins orc.png
Swindla
Income from post-battle loot: +7% "See dis? I'm gonna nick it, cos I'm a bit weeeey!"
Wh main anc greenskins troll.png
Troll Herder
  • Troll recruitment costs: -15% (local region)

Vampire Counts Sylvania.png[]

Name Rarity Effects Restrictions In-game description
Wh main anc vampire counts black cat.png
Black Cat
Cats are generally seen as lucky in the Empire, but black cats are said to be the familiars of warlocks and witches.
Wh main anc vampire counts carrion.png
Carrion (follower)
  • Campaign line of sight: +7%
Wh main anc vampire counts male.png
Corpse Thief
  • Post-battle chance of stealing a magic item: +8%
Wh main anc vampire counts male.png
Crone
  • Hero recruitment cost: -12% (Banshee)
Wh main anc vampire counts necromancer.png
Dreg
  • Income from post-battle loot: +10%
Wh main anc vampire counts male.png
Flesh Golem
  • Campaign movement range: +4%
Wh main anc vampire counts male.png
Grave Digger
  • Costs of raising the dead: -7%
"Pass me ma spade, I'm lookin' for gallows bait!"
Wh main anc vampire counts male.png
Manservant
  • Campaign movement range: +5%
Wh main anc vampire counts female.png
Mortal Informer
  • Magic item drop chance: +4%
There are foolish mortals - usually rich, noble, dilettante types - who crave immortality and will be a Vampire's willing spy for the chance of damnation.
Wh main anc vampire counts necromancer.png
Restless Spirit
Wh main anc vampire counts mirror.png
Possessed Mirror
  • Chance of spotting nearby foreign armies: +12%
Wh main anc vampire counts male.png
Treasurer
  • Income from Vampire Crypts and Vampire Keeps: +8% (local region)
Wh main anc vampire counts necromancer.png
Warlock
  • Magic item drop chance: +4%
Wh main anc vampire counts male.png
Warpstone Hunter
  • Income from all buildings: +4% (local region)

Bretonnia Couronne.png[]

Name Rarity Effects Restrictions In-game description
Wh main anc human man.png
Court Jester
Untainted: +3 (local province) The fool dressed in motley - a symbol of Bretonnia as much as the Grail.
Wh main anc human man.png
Squire
  • Leadership: +4

Norsca World Walkers.png[]

Name Rarity Effects Restrictions In-game description
Wh main anc chaos warrior.png
Norse Berserker
  • Unit melee damage: +10% (Lord's army)
  • Captives captured after battle: +12%
"A grim, northern land, full of Ice Trolls, Chaos Spawn, and a breed of tough fighters."
Wh dlc08 anc norsca berserker.png
Baersonlings Berserker
Wh dlc08 anc norsca berserker.png
Berserker
  • Weapon strength: +8%
"A wild and unruly beast of a man, good in a fight and... well, that's about it."
Wh dlc08 anc norsca werekin.png
Baersonlings Werekin
Wh dlc08 anc norsca werekin.png
Graeling Werekin
  • Melee attack: +4 for all Skin Wolf, Norscan Ice Wolves, and Norscan Warhound units (Lord's army)
  • Speed: +5% for all Skin Wolf, Wolves, and Werehound units (Lord's army)
"From one of the seven dominant tribes of Norsca, this abject fiend attracts better-than-average Skin Wolves to the pack... and the hunt that surely follows."
Wh dlc08 anc norsca man.png
Kurgan Slave Merchant
  • Income from post-battle loot +10%
  • Income from sacking settlements +10%
Wh dlc08 anc norsca mammoth trainer.png
Mammoth Tamer
  • Enemy leadership -1 (local region)
  • Unit experience +1 for Mammoth unit recruits (lord's army)
  • Recruitment cost -10% for Mammoth units (lord's army)
"It is no easy task to secure the cooperation of such a large, hairy, foul-smelling beast; the same can be said of the mammoths this man tames."
Wh dlc08 anc norsca mountain scout.png
Mountain Scout
  • Campaign movement range +5%
Wh dlc08 anc norsca slave female.png
Cathay Slave Dancers
  • Public Order +1 (local province)
  • Recruitment cost -5% (lord's army)
"Conditions are going to be pretty harsh, and the pay will vary depending on performance, but you do get to look at them... Fight well, kill plenty, and you might get to touch..."
Wh main anc chaos warrior.png
Varg's Beast Trainer
  • Recruitment cost -4% for all Norscan Giant, Frost-Wyrm and Mammoth units (lord's army)
Wh dlc08 anc norsca mountain scout.png
Dragonbone Raiders
  • Income from sacking settlements +5%
  • Income from raiding +5% (lord's army)
"These battle-hardened, merciless warriors are experts in sacking, looting, and the carnage that ensues. Plunder and killings are their reason to be."
Wh dlc08 anc norsca man.png
Skaeling Trader
  • Income from all buildings: +7% (local region)
"The Claws of Skael have another line besides brutal murder; as it turns out, some of their number have a nose for business...'"
Wh dlc08 anc norsca slave male.png
Slave Worker
Wh dlc08 anc norsca old man.png
Seer
Wh main anc chaos warrior.png
Marauder Champion
Wh dlc08 anc norsca mammoth trainer.png
Marauder Brute
  • Unit experience: +1 for all Marauder unit recruits (Lord's army)
"Spectacularly brutal and lacking even the faintest glimmer of mercy, this one is well on the road to be noticed by the ever-fickle Chaos Gods."
Wh main anc chaos warrior.png
Kurgan Chieftain
  • Income from sacking settlements: +10%
"The Kurgan are a tribe that could end all others - such are their numbers. Best keep this Chieftain as an ally."
Wh dlc08 anc norsca mammoth trainer.png
Varag's Beast Trainer
  • Recruitment cost: -4% for all Norscan Giant, Frost-Wyrm, and Mammoth units (Lord's army)
"When Varag Skulltaker fell in battle he left behind some really useful retainers..."
Wh main anc chaos warrior.png
Barbarian
  • Income from post battle loot: +6%
"Some Marauders walk openly within the lands of other races, not seen as a threat but a northern foreigner - a barbarian. But they are wrong, he is a threat."
Wh main anc chaos warrior.png
Zealot (Chaos)
  • Chaos corruption: +1
"I am my master's tool - my God's vessel. Use me!"

Wood Elves Talsyn.png[]

Name Rarity Effects Restrictions In-game description
Wh dlc08 anc wood elves dryad spy.png
Dryad Spy
  • Enemy Hero action success chance: -10%
Wh dlc08 anc wood elves elder scout.png
Elder Scout
  • Campaign movement range: +5%
Wh dlc08 anc wood elves eternal guard commander.png
Eternal Guard Commander
  • Leadership: +6 for Eternal Guard units


  • Enemy Hero action success chance: -2%
Wh dlc08 anc wood elves forest spirit.png
Forest Spirit
  • Magic resistance: +5%


  • Enemy leadership: -5
Wh dlc08 anc wood elves hawk companion.png
Hawk Companion
  • Range: +8%


  • Reinforcement range: +20%
A trusty hawk is its handler's eyes in the sky, scouting for danger.
Wh dlc08 anc wood elves hunting hound.png
Hunting Hound
  • Chance of intercepting an army using the Underway, beast-paths or Worldroots: +20%
A loyal hound, tried, tested and as much a killer as any bow-armed Elf.
Wh dlc08 anc wood elves royal standard bearer.png
Royal Standard Bearer
  • Campaign movement range: +2%


  • Character's aura leadership effect: +4
Wh dlc08 anc wood elves vauls anvil smith.png
Vaul's Anvil Smith
Armour: +14

Weapon strength: +14%

An outbreak of fire in the forest is generally a bad thing, but not when this one is forging the finest weapons, however.
Wh dlc08 anc wood elves wardancer drummer.png
Wardancer Drummer
  • Melee attack: +4 for Wardancer units


Sometimes even the forest's chosen warriors wish their approach to be signalled; it's psychology in action.
Wh dlc08 anc wood elves young stag.png
Young Stag
Leadership: +3 (own army) Forest dwellers beware, lest you are watched, followed and taken, never to be seen again.

Beastmen Warherd of the One-Eye.png[]

Name Rarity Effects Restrictions In-game description
Wh main anc chaos warrior.png
Barbarian
  • Income from post-battle loot: +6%
Some Marauders walk openly within the lands of other races, not seen as a threat but a northern foreigner - a barbarian. But they are wrong, he is a threat.
Wh dlc03 anc beastmen bray shaman.png
Bray Shaman's Familiar
As a speaker of spells and caster of magicks, a Bray-Shaman can summon a magical servant to aid him in his darkling duties.
Wh dlc03 anc beastmen hound.png
Chieftain's Pet
  • Enemy Hero action success chance: -3%
Wh main anc chaos human.png
Cultist
  • Icon corruption chs.pngChaos corruption: +1 (local province)
The servants of Chaos are more than the barbarous Northmen - throughout the mortal realms secret cults worship the true Gods, and so our plans advance.
Wh dlc03 anc beastmen ungor.png
Doe
  • Horde growth: +2
Female Beastmen are rare. Oft-timid beasts, they carry the true-born's seed and mother the next generation.
Wh dlc03 anc beastmen gor.png
Flayer
  • Post battle chance of stealing a magic item: 12%
"This Gor is skilled with flint knife able to seperate skin from flesh, whether the subject is dead or still breathing."
Wh dlc03 anc beastmen harpy.png
Flying Spy
  • Campaign line of sight: 8%
Wh dlc03 anc beastmen gor2.png
Herdstone Keeper
  • Chaos corruption: 1
"Some Gors are tasked to look after the herdstones, their reward oft-being sacrifice at the stone they kept in life"
Wh main anc chaos warrior.png
Huscarl
  • Campaign movement range: +5%
Wh main anc chaos human.png
Magister
  • Horde building construction cost: -8% (Lord's army)
The Magister - or whatever name a cult leader abides by - is a powerful, covert agent of Chaos, tending to flocks of the corrupted within the mortal lands.
Wh main anc human old man.png
Mannish Thrall
  • Leadership: 4 when fighting against Men
Some Beastmen are mongrels with minor mutations. Though they live their lives amongst men their true loyalty is to the herd.
Wh main anc chaos monster.png
Pox Carrier
  • Enables poison attacks
Nurgors are diseased Beastmen with rotting horns and blemished skin, oft-shunned by the herd and sent to bring ruin.
Wh dlc03 anc beastmen gor.png
Spawn Wrangler
  • Recruitment cost: -8% for Chaos Spawn units
Wh dlc03 anc beastmen ungor.png
Ungor Whelp
  • Bestial rage: 1
This scrawny Ungor is kept collared and close to the Chieftain - attending his needs, carrying his food, getting kicked and beaten.

See also[]