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|icon=Unit cat icon wh dlc05 wef treeman.png
 
|icon=Unit cat icon wh dlc05 wef treeman.png
 
|faction =[[Wood Elves]]
 
|faction =[[Wood Elves]]
|type =Wood Elves melee infantry
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|type =Monster
 
|general ={{wh_dlc05_wef_mon_treeman_0 general}}
 
|general ={{wh_dlc05_wef_mon_treeman_0 general}}
 
|main ={{wh_dlc05_wef_mon_treeman_0 main}}
 
|main ={{wh_dlc05_wef_mon_treeman_0 main}}
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|unit size = 1
 
|unit size = 1
 
}}
 
}}
'''Treeman''' is a [[Wood Elves]] melee infantry unit. A powerful flurry of knots and branches, striking out in the midst of the battle; the will of the forest made real.
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'''Treeman''' is a [[Wood Elves]] melee infantry unit. A powerful flurry of knots and branches, striking out in the midst of the battle; the will of the forest made real. In [[The Queen and the Crone]], the [[Avelorn]] faction also has access to Treemen.
 
==Description==
 
==Description==
 
The most powerful of Athel Loren's spirits are able to entwine their essence with that of a living tree, moulding it to their will. It is not a decision taken lightly, for when a spirit forms a bond with a living tree, they become irrevocably merged and cannot choose to leave - only death can sever the connection. From that moment on, the will of the spirit shapes and drives the tree, using knotted bark and gnarled branches to serve where an insubstantial spirit form cannot. Thus is a Treeman born. Certain to be counted amongst the mightiest of Athel Loren's denizens, his gnarled form is almost impervious to harm, and his strength a near-match for the Dragons of the deep glades. Treemen do not fight with grace or finesse, but with huge sweeping blows that strike home with enough force to shatter stone. They can stomp their knurled feet into the ground, knocking foes down, or even send writhing roots to drag foes deep underground where their tendrils can feast upon the flesh and bone.
 
The most powerful of Athel Loren's spirits are able to entwine their essence with that of a living tree, moulding it to their will. It is not a decision taken lightly, for when a spirit forms a bond with a living tree, they become irrevocably merged and cannot choose to leave - only death can sever the connection. From that moment on, the will of the spirit shapes and drives the tree, using knotted bark and gnarled branches to serve where an insubstantial spirit form cannot. Thus is a Treeman born. Certain to be counted amongst the mightiest of Athel Loren's denizens, his gnarled form is almost impervious to harm, and his strength a near-match for the Dragons of the deep glades. Treemen do not fight with grace or finesse, but with huge sweeping blows that strike home with enough force to shatter stone. They can stomp their knurled feet into the ground, knocking foes down, or even send writhing roots to drag foes deep underground where their tendrils can feast upon the flesh and bone.
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==Strategy==
 
==Strategy==
 
{{strategy}}
 
{{strategy}}
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Treeman are basically a much tougher WE version of Giants. Between their high armor, physical resistance, and missile resistance it takes a lot of abuse to bring one down. Missile fire and artillery are still their biggest threat, but non-AP damage doesn't faze them much. The only way they'll die quickly is if they are hit with magical fire damage, preferably AP. In melee they can last a long time except vs. specialized anti-large monsters which don't get knocked around like infantry.
 
[[Category:Realm of the Wood Elves units]]
 
[[Category:Realm of the Wood Elves units]]
 
[[Category:Wood Elves units]]
 
[[Category:Wood Elves units]]
[[Category:Wood Elves melee infantry units]]
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[[Category:Forest Spirits]]
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[[Category:Wood Elves monstrous unit]]
{{Navbox wood elf units}}
 

Revision as of 17:07, 1 February 2021

Treeman is a Wood Elves melee infantry unit. A powerful flurry of knots and branches, striking out in the midst of the battle; the will of the forest made real. In The Queen and the Crone, the Avelorn faction also has access to Treemen.

Description

The most powerful of Athel Loren's spirits are able to entwine their essence with that of a living tree, moulding it to their will. It is not a decision taken lightly, for when a spirit forms a bond with a living tree, they become irrevocably merged and cannot choose to leave - only death can sever the connection. From that moment on, the will of the spirit shapes and drives the tree, using knotted bark and gnarled branches to serve where an insubstantial spirit form cannot. Thus is a Treeman born. Certain to be counted amongst the mightiest of Athel Loren's denizens, his gnarled form is almost impervious to harm, and his strength a near-match for the Dragons of the deep glades. Treemen do not fight with grace or finesse, but with huge sweeping blows that strike home with enough force to shatter stone. They can stomp their knurled feet into the ground, knocking foes down, or even send writhing roots to drag foes deep underground where their tendrils can feast upon the flesh and bone.

Abilities

  • Wh dlc05 wef icon treeman Monster
  • Forest Spirit: The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's Icon stat charge bonuscharge bonus.

Strategy

Click here to add a strategy!

Treeman are basically a much tougher WE version of Giants. Between their high armor, physical resistance, and missile resistance it takes a lot of abuse to bring one down. Missile fire and artillery are still their biggest threat, but non-AP damage doesn't faze them much. The only way they'll die quickly is if they are hit with magical fire damage, preferably AP. In melee they can last a long time except vs. specialized anti-large monsters which don't get knocked around like infantry.