Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki

Tuskgor Chariots is a Beastmen chariot unit introduced in Total War: Warhammer II with The Silence & The Fury DLC.


Tuskgor Chariots are powerful wooden chariots driven forward by a Beastman rider and drawn forward by two extremely powerful Tuskgors. The chariots of the Beastmen are ramshackle constructions, built from heavy pieces of lumber scavenged from the ruins of Man's buildings. They are roughly nailed together with huge spikes; even the largest chariot shows no sign of craftsmanship or finesse. This matters little, however, because the brute strength and ferocity of the evil-tempered beasts that draw these chariots far outmatches that of mere horses, and the sheer weight of the chariot is enough to inflict terrible damage in its own right. Should the chariot shatter at the point of impact the crew care little, for they will have ridden down great swathes of the enemy in the process.

The Beastmen's chariots are most commonly drawn by Tuskgors, as they are known. They are a grotesque combination of a great boar and a mighty ram, often betraying signs of other, less identifiable heritage. These savage creatures retain the cunning of their kind, but are entirely animalistic in appearance. These are the pugnacious and stubborn war beasts of the Beastmen, foul-smelling and hunchbacked animals from whose flea-infested forms sprout malformed tusks and horns with drooling maws. Crude, obese beasts, their skin is so thick and fur so matted that arrows or crossbow bolts can barely penetrate their gnarled hide. The Beastmen use these creatures as guards or to pull their chariots into battle.

In battle, Tuskgor chariots surge towards the enemy at breakneck speed, driving through the ranks of the foe with unstoppable force and scattering them as the Beastmen and Tuskgors strike out with hooves, horns and blades. Those chariots that survive the battle more-or-less intact are used to carry off the largest items of plunder, and have been observed leading long lines of chained captives off into the forests, never to be seen again. The fate of these captives is dire indeed, for those who are not sacrificed form the main course of the victory feast.


  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.


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