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Those Kossars who fight hardest and longest for the Motherland's freedom are granted the honour of serving the Tzars themselves.

Tzar Guard (Great Weapons) are a Kislev melee infantry unit introduced in Total War: Warhammer III.

Recruitment[]

Description[]

Regiments of hardened warriors, formed of lesser nobles and veteran soldiers elevated to higher status from the ranks of the Kossars, the Tzar Guard are formidable, durable melee troops. Originally, they were instituted to serve as the Tzar’s personal retinue, and while he would invariably travel with a large warband of Tzar Guard at his back, almost every army of Kislev now boasts a regiment or two of these hardened warriors. This is because every Boyar and Marshal needs a steady core to their army – veteran warriors able to act as the bulwark of the Kislevite battle line.

Attributes[]

  • Greatsword Infantry
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.

Unit Abilities[]

Passive Abilities[]

Strategy[]

This unit hits harder in exchange for less melee defence and a shield in comparison to the standard Tzar Guard. In general, this is not a good trade off. The strength of the Tzar Guard is being an absolute no-sell of a defensive wall, holding the middle while other units clean up around them. Even with the extra lethality of their weapons, Ice Guard (Swords) are far better in the damage-dealing role for virtually the same price.

There's nothing wrong with taking a couple of these, but if you're using Tzar Guard the majority of it should definitely be the standard variant.

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