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The Tzeentch tech tree consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.

Tzeentch's tech tree is divided by 5 tiers of technology with 9 techs each. To unlock a new tier, the player must research a specific technology from the previous tier of technology. Some of the techs have specific requirements, such as having built a certain building, researching a technology or both and some have a cost of Grimoires.

Tech tree[]

Description[]

Nine is the number of the Changer. Nine are the levels within the perplexing Ninth Library, Tzeentch's repository of forgotten knowledge. Scour the bookcases, learn and indulge in our master's lore.

Technologies[]

Tech Prerequisite Cost Effects
Way of Deception

Vision is illusion. In this, we are all of us but the puppet of Tzeen'neth, and he severs and re-ties our strings at will.

Grimoires.png 25 Grimoires Cotw reveal shroud.png Changing of the Ways: "Reveal Shroud"
Teleport
The puppeteering of space and time is accompanied by the acrid-sweet smell of burning reality, and the sense of something serpentine tunnelling through one's mind.
Requires additional technologies:
  • Temporal Switch
  • Way of War
  • Way of Manipulation
  • Way of Fate
Grimoires.png 100 Grimoires Teleport.png Teleport stance usage cost: -100% Winds of Magic
Fires of Change

To remain in stasis is a fate worse than even the cruellest death. Praise the Architect of Fate, for He brings blessed change - and not a moment too soon.

Required buildings:

Cult of Change

Grimoires.png 10 Grimoires Wh3 main lore passive fires of change.png Passive ability: "Fires of Change" for Lord of Change units
Gift of Mutation

Most believe that mutation is random, but the faithful know Tzeentch's instructions for how the flesh will one day warp are inscribed upon the very fibres of one's being.

Treasury Chaos.png Recruitment cost: -10% for Spawn of Tzeentch units
Arcane Surge

To look upon the standard of Tzeentch, crawling with eldritch, multi-hued symbols, and tempestuos energies, is to look upon madness writ in living cloth.

Magic cooldown character.png Cooldown: -10% to Lore of Tzeentch and Lore of Metal spells (all armies)
Thaumatic Locus

The Winds of Magic shift through a fountain of indescribable colours as, somewhere far beyond, the Raven laughs.

Magic campaign.png Winds of Magic power reserve change: +3% when increasing (all armies)
Locus of Transmogrification

The flesh writhes and warps, taking on ever-changing, disorientating new forms most minds cannot focus on, seeming even to spasm in and out of existence.

Experience.png Recruit rank: +1 for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units
Secret of Chrysopeia

Once sufficient raw materials is seized in the name of the Great Sorcerer, it is but child's play to transmute its essence into materials of great value.

Income trait favour.png Income from sacking and looting settlements: +25%
Cult Whisperer

The mind is the one true battlefield. Only by luring more mortals to His ineffable cause can Lord Tzeentch prevail in the Great Game.

Growth.png Growth: +5
Research Gift of Mutation to unlock this tier
Way of Deceit

The Changer of Ways sees the secret hatred within, the simmering greed behind the mask of friendship. That is how He makes puppets of us all.

Requires technology:

Gift of Mutation

Grimoires.png 50 Grimoires Cotw force rebellion.png Changing of the Ways: "Force Rebellion"
Wh3 main spell tzeentch glean magic.png Glean Magic

All knowledge belongs to the Bringer of Change, and he will reclaim it all at will.

Required buildings:

Cult of Change

Requires technology:

Way of Deceit

Grimoires.png 20 Grimoires Wh3 main spell tzeentch glean magic.png Spell: "Glean Magic" for Lord of Change units
Exalted Locus of Conjuration

The witless mortals call it 'magic'. Here is the truth of the matter: this great energy is Change itself given eldritch form, and Tzeentch decrees to whom is it allocated.

Requires technology:

Glean Magic

Ammo.png Ammunition: +25% for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units
Great Locus of Change

The squealing giggle of a single Horror can shred mortal minds to ribbons. This is why great Tzeentch provides an ever-swelling legion of these Whirling Destroyers.

Requires technology:

Way of Deceit

Treasury Chaos.png Recruitment cost: -5% for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units
Way of War

Bony knuckles inside the brain, kneading, coaxing, enraging - stroking eternal hatred.

Requires technology:

Great Locus of Change

Grimoires.png 100 Grimoires Cotw force war.png Changing of the Ways: "Force War"
Transmutation of Ore

Ask miracles of the Impossible Fortress and ye shall receive. For what is wealth to Tzeentch but a whisper upon the breeze?

Requires technology:

Way of Deceit

Income trait favour.png Income from Settlement buildings: +25%
Bolt of Change

Such power there is in words. Power that belongs only to the Raven God.

Requires technology: Transmutation of Ore Wh3 main army abilities bolt of change.png Army ability: "Bolt of Change" (all armies)
Warpflame Formulae

Searing scales, blinding blue, glorious gold: these are the writhing colours of Tzeentch's uncanny balefire.

Requires technology: Transmutation of Ore Upkeep: -10% for Flamers of Tzeentch and Exalted Flamers of Tzeentch units
Scatter Loci

The unseen mark of Tzeentch is inscribed upon every stone in every land, for this is His design. To those granted the Raven's sight, the bounties are great indeed.

Requires technology: Warpflame Formulae Army.png Local recruitment capacity: +1 (all provinces)
Research Thaumatic Locus to unlock this tier
Way of Scrying

Tzeentch listens. Tzeentch sees. Tzeentch knows.

Requires technology: Thaumatic Locus Grimoires.png 50 Grimoires Cotw show ai intentions.png Changing of the Ways: "Reveal Faction Intentions"
Piercing Screams

The sound is a chilling howl from the void, a siren song of madness that strips reason from even the strongest mind.

Requires technology:

Way of Scrying

Charge.png Charge bonus: +5 for Screamers of Tzeentch units
Way of Fate

The iridescent waters of the Well of Eternity reveal all to Tzeentch's patient gaze.

Requires technology: Piercing Screams Grimoires.png 100 Grimoires Cotw give war coordination target.png Changing of the Ways: "Give War Co-ordination Target"
Eye Collecting

Should one refuse to open their eyes to truth, it is only right that they should be parted from them.

Requires technology:

Way of Fate

Income trait favour.png Income from raiding: +50%
Iridescent Touch

The Raven's light dances across flesh - and then through it, illuminating it with cascades of indescribable colour from within. In this way, existence is revealed as illusion.

Requires technology:

Eye Collecting

Corruption tzeentch.png Tzeentch corruption: +2 (all provinces)
Word Seeker

Knowledge is both source and fuel for the Raven's God timeless, limitless power. Thus, there must always be more knowledge.

Requires technology:

Way of Scrying

Construction.png Construction time: -1 for Library buildings
Fluxion Constructs

Magic is matter, and matter is magic. Both, behind the vaunted but illusory rules of reality, are in a constant state of glorious flux.

Requires technology: Word Seeker Treasury Chaos.png Construction cost: -15% for Province Capital/Settlement buildings
Champions of Change

Hail the writhing fire of change! All glory to the true nature of Chaos!

Requires technology: Fluxion Constructs Army.png Lord recruit rank: +3
Wh3 main spell tzeentch infernal gateway.png Infernal Gateway

None can resist the portal's whispered call - but all consumed by it will proceed on their way to oblivion.

Required buildings:

Cult of Change

Requires 1 technology:

  • Iridescent Touch
  • Champions of Change
Grimoires.png 30 Grimoires Wh3 main spell tzeentch infernal gateway.png Spell: "Infernal Gateway" for Lord of Change units
Research Locus of Transmogrification to unlock this tier
Way of Time

Time is but a mirage, a self-deception employed by mortals to impose order upon madness. Should the Changer will it this futile illusion may be dispelled.

Requires technology: Locus of Transmogrification Grimoires.png 50 Grimoires Cotw track army.png Changing of the Ways: "Track Army"
Metallurgical Morphism

Which caused which - the writhing, sanity-stripping runes or the unnaturally shifting steel that bears them? Only Tzeentch knows.

Requires technology:

Way of Time

Armour.png Armour: +10 for Chaos Knights of Tzeentch units
Pestilent Hatred

The Fool God Nurgle, and his flat circles of unchanging time. Let there be disruption! Let there be Change!

Requires technology:

Way of Time

  • Plague.png Chance of plague spreading: -15%
  • Morale.png Leadership: +8 when fighting against Nurglish factions
Way of Manipulation

From shadows, He watches. He sees the darkness behind the lies. He pull at unseen strings, and summons forth tumult and turmoil.

Requires technology:

Pestilent Hatred

Grimoires.png 100 Grimoires Cotw halt faction.png Changing of the Ways: "Halt Faction"
Storm of Fire

Blue and gold are His colours. Nine is His number. The Raven is His totem. Infinite is His knowledge.

Requires 1 technology:
  • Treason of Tzeentch
  • Metallurgical Morphism
Wh3 main army abilities storm of fire.png Army ability: "Storm of Fire" (all armies)
Stannic Deviance

Let dull metal become lustrous gold. For the Changer of Ways, this requires only a thought.

Requires technology:

Storm of Fire

Income trait favour.png Income from all buildings: +5%
Wh3 main spell tzeentch treason of tzeentch.png Treason of Tzeentch

Whispering doubt. Hissing mistrust. Murmured envy. The Great Conspirator's dark will makes a mockery of allegiance, courage and friendship alike.

Required buildings:

Cult of Change

Requires technology:

Persistent Change

Grimoires.png 20 Grimoires Wh3 main spell tzeentch treason of tzeentch.png Spell: "Treason of Tzeentch" for Lord of Change units
Persistent Change

Only by Tzeentch's will do any of us draw breath. Due gratitude must be shown.

Requires technology:

Disc Taming

Public order.png Control: +2
Disc Taming

From the forbidden tomes of Tzeentch, a fresh incantation to pluck a Shrieking Skyray from the heavens and bind it to His servitor's will.

Requires technology:

Way of Manipulation

Treasury Chaos.png Recruitment cost: -15% for Doom Knights of Tzeentch units
Research Cult Whisperer to unlock this tier
Way of Prognostication

Only a fool believes they make their own choices. The Great Conspirator has known their mind since the moment of their creation.

Requires technology:

Cult Whisperer

Grimoires.png 50 Grimoires Cotw open gates.png Changing of the Ways: "Open Gates"
Endless Mutation

Howling mania. Writhing tendrils. An abundance of warped limbs. Gifts upon gift upon unbearable gift, by the grace of the Changer.

Requires technology:

Way of Prognostication

Replenishment.png Casualty replenishment rate: +8% for Forsaken of Tzeentch units
Locus of Contrivance

The honour of serving The Great Schemer's eternal, ineffable will is both wage and fuel for His shrieking legion of change.

Requires technology:

Way of Prognostication

Upkeep: -3%
Inscrutable Demagoguery

Ancient knowledge, arcane deceptions and the exquisite gift of insanity: to His most faithful, Tzeentch bestows Ruinous blessings.

Requires technology:

Way of Prognostication

Tze cultist.png Hero action success chance: +10% for Cultists
Wh3 main spell tzeentch tzeentchs firestorm.png Tzeentch's Firestorm

A kaleidoscope of blazing colour, hypnotic in its majesty. Before those engulfed by it are reduced to ashes, they will witness the truth.

Required buildings:

Cult of Change

Requires 1 technology:

  • Awaken the Sleeper
  • Inscrutable Demagoguery
Grimoires.png 30 Grimoires Wh3 main spell tzeentch tzeentchs firestorm.png Spell: "Tzeentch's Firestorm" for Lord of Change units
Blinding Iridescent

Horrors are wildly unstable by nature, caught only in brief dalliance with existence, but the correct incantations may bind them to greater corporeality.

Requires technology:

Way of Prognostication

Hero recruit rank: +3 for Iridescent Horrors
Temporal Switch

All of this has happened before, and all of this shall happen again and again. Only Tzeentch decides when.

Requires technology:

Blinding Iridescent

Grimoires.png 100 Grimoires Cotw break alliance.png Changing of the Ways: "Break Alliance"
The Architect's Chosen

Deep within the Crystal Labyrinth, the Weaver of Fates pulls at the strings of time. Thus do his myriad servants grown in strength and wisdom at unnatural pace.

Requires technology:

Temporal Switch

Army.png Lord recruit rank: +3
Awaken the Sleeper

Deception is its own reward. Come what may, the Weaver of Fates rejoices when a long-planned scheme is at last revealed.

Requires technology:

The Architect's Chosen

Tze cultist.png Hero recruit rank: +3 for Cultists
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