Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Ulthar's Raiders
Wh dlc06 dwf ulthars raiders.png
CategoryClose-Quarters Infantry
Unit size60
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188
Icon stat health.png Health: 68
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 33
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 29
Icon stat charge bonus.png Charge Bonus: 16
Resistance magic.png Magic Resistance: 25

Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 26
Icon stat ammo.png Reload Time: 5.6
Icon stat ammo.png Ammunition: 8
Icon stat range.png Range: 75
Icon stat armour.png
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Ulthar's Raiders (Rangers - Great Weapons) is a Dwarfs missile infantry unit. Keen and sharp, these Dwarfs know every nook, every cranny of the mountains.


Rangers are mysterious figures, and it is not surprising that many tales are told of their deeds. The most famous of their kind is the regiment known as Bugman’s Rangers — vengeance-seekers who follow their brewmaster, turning up out of the wilds with grim tidings before lending a hand in the battle that is sure to follow. Others, too, have grown in status — the Redbeards that haunt the High Pass; the grim survivalists called Ulthar’s Raiders, known for the trail of Goblin heads they leave on stakes near Karak Eight Peaks; and the Frostbeard Clan, hardy Rangers who set clever traps to ensnare monsters on the slopes north of Karaz-a-Karak.


  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fast (for a Dwarf): While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.



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