Ulthar's Raiders (Rangers - Great Weapons)

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Ulthar's Raiders
Wh dlc06 dwf ulthars raiders.png
CategoryClose-Quarters Infantry
Unit size60
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188
Icon stat health.png Health: 68
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 33
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 29
Icon stat charge bonus.png Charge Bonus: 16
Resistance magic.png Magic Resistance: 25

Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 26
Icon stat ammo.png Reload Time: 5.6
Icon stat ammo.png Ammunition: 8
Icon stat range.png Range: 75
Icon stat armour.png
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Ulthar's Raiders (Rangers - Great Weapons) is a Dwarfs missile infantry unit. Keen and sharp, these Dwarfs know every nook, every cranny of the mountains.

Description[edit | edit source]

Rangers are mysterious figures, and it is not surprising that many tales are told of their deeds. The most famous of their kind is the regiment known as Bugman’s Rangers — vengeance-seekers who follow their brewmaster, turning up out of the wilds with grim tidings before lending a hand in the battle that is sure to follow. Others, too, have grown in status — the Redbeards that haunt the High Pass; the grim survivalists called Ulthar’s Raiders, known for the trail of Goblin heads they leave on stakes near Karak Eight Peaks; and the Frostbeard Clan, hardy Rangers who set clever traps to ensnare monsters on the slopes north of Karaz-a-Karak.

Attributes[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fast (for a Dwarf): While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Abilities[edit | edit source]

Strategy[edit | edit source]

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