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==How they work== |
==How they work== |
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* Under-Cities can be established by choosing the '''Expand Under-Empire''' [[settlement option]] after defeating a settlement's garrison. |
* Under-Cities can be established by choosing the '''Expand Under-Empire''' [[settlement option]] after defeating a settlement's garrison. |
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− | * Additionally, [[Warlock Engineer]]s can establish Under-Cities as a [[heroes#hero actions|hero action]], without needing a battle. |
+ | * Additionally, [[Warlock Engineer]]s can establish Under-Cities as a [[heroes#hero actions|hero action]], without needing a battle. There will be a 10-turn cooldown before any engineer can perform this action again, and the gold cost will increase with each under-city established in this manner. This includes the under-city with Warlock Laboratory established by a [[DOOOOM! Engineer]]. |
* Under-Cities will be destroyed by [[razing]] the settlement entirely. |
* Under-Cities will be destroyed by [[razing]] the settlement entirely. |
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− | * Under-Cities have their own buildings available for construction, separate to regular [[Skaven buildings]]. |
+ | * Under-Cities have their own buildings available for construction, separate to regular [[Skaven buildings]]. See Buildings section below. |
* Under-Cities have no [[garrison]]. |
* Under-Cities have no [[garrison]]. |
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===Discoverability=== |
===Discoverability=== |
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* Under-Cities and the buildings they construct are invisible to all other factions as long as they are not discovered. |
* Under-Cities and the buildings they construct are invisible to all other factions as long as they are not discovered. |
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− | * Most buildings in an Under-City increase the '''discoverability''' rating. |
+ | * Most buildings in an Under-City increase the '''discoverability''' rating. Buildings in the Concealment chain decrease discoverability. |
+ | * Certain [[heroes]] have the Discover Under-city passive ability, which will increase discoverability when such heroes are present in the region. Conversely, the under-city owner can deploy warlock engineers, which have the Conceal Under-city passive ability, in the region to decrease discoverability. |
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− | * Settlement owners can also construct buildings to increase discoverability. |
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− | * The higher the discoverability, the more likely the Under-City is to be discovered |
+ | * The higher the discoverability, the more likely the Under-City is to be discovered. |
− | * |
+ | * The under-city will be discovered when discoverability reaches 100. The settlement owner can then spend gold to destroy the under-city. |
==Buildings list== |
==Buildings list== |
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|Lairs |
|Lairs |
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* Campaign Movement +10% (when starting turn in region) |
* Campaign Movement +10% (when starting turn in region) |
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* Attribute: Vanguard Deployment |
* Attribute: Vanguard Deployment |
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Upgradeable into Doomsphere |
Upgradeable into Doomsphere |
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− | * Doomsphere: razes the settlement above after 15 turns of building. ( |
+ | * Doomsphere: razes the settlement above after 15 turns of building. ([[Clan Skryre]] exclusive (Prophet and the Warlock DLC)) |
* Grand Plague Cauldron: An unending [[plague]] will be unleashed upon building completion, blighting all above until the Under-City is destroyed. ([[Clan Pestilens]] exclusive) |
* Grand Plague Cauldron: An unending [[plague]] will be unleashed upon building completion, blighting all above until the Under-City is destroyed. ([[Clan Pestilens]] exclusive) |
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Revision as of 14:44, 28 June 2021
- Not to be confused with the Under-City building.
Under-Cities are a special settlement type available to Skaven factions which can be established secretly underneath settlements owned by other factions. They are similar to the Pirate Coves of the Vampire Coast.
Under-Cities were added in the Doomsayers Update, due to popular community demand.
How they work
- Under-Cities can be established by choosing the Expand Under-Empire settlement option after defeating a settlement's garrison.
- Additionally, Warlock Engineers can establish Under-Cities as a hero action, without needing a battle. There will be a 10-turn cooldown before any engineer can perform this action again, and the gold cost will increase with each under-city established in this manner. This includes the under-city with Warlock Laboratory established by a DOOOOM! Engineer.
- Under-Cities will be destroyed by razing the settlement entirely.
- Under-Cities have their own buildings available for construction, separate to regular Skaven buildings. See Buildings section below.
- Under-Cities have no garrison.
Discoverability
- Under-Cities and the buildings they construct are invisible to all other factions as long as they are not discovered.
- Most buildings in an Under-City increase the discoverability rating. Buildings in the Concealment chain decrease discoverability.
- Certain heroes have the Discover Under-city passive ability, which will increase discoverability when such heroes are present in the region. Conversely, the under-city owner can deploy warlock engineers, which have the Conceal Under-city passive ability, in the region to decrease discoverability.
- The higher the discoverability, the more likely the Under-City is to be discovered.
- The under-city will be discovered when discoverability reaches 100. The settlement owner can then spend gold to destroy the under-city.
Buildings list
Name/Tier | Cost/
Construct Time |
Upkeep
(per turn) |
Discoverability | Effects |
---|---|---|---|---|
Burrows
I |
1000 G
1 Turn |
None | +10 | Upgradable into Dens
Skaven Corruption +0.25 in adjacent provinces Player's local armies
|
Dens
II |
2000 G
2 Turns |
None | +20 | Upgradable into Lairs
Skaven Corruption +0.25 in adjacent provinces Player's local armies
|
Lairs
III |
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Name/
Tier |
Cost/
Construct Time |
Upkeep
(per turn) |
Discoverability | Effects |
---|---|---|---|---|
Underpass
I |
1000 G
1 Turn |
None | +10 | Upgradable into Underway Junction
Skaven Corruption +0.25 in adjacent provinces Player's local characters
Player's local armies
|
Name/
Tier |
Cost/
Construct Time |
Upkeep
(per turn) |
Discoverability | Effects |
---|---|---|---|---|
Rat King
I |
1000 G
1 Turn |
-5 Food | +140 | Skaven Corruption +0.25
Upgradable into The Vermintide |
The Vermintide
V |
4000 G
5 Turns |
-5 Food | +140 | Upon Completion, the Under-city is destroyed and a Vermintide army under the player's control is spawned at the settlement. War will be declared between the player and the settlement owner if they are not already at war. |
Makeshift Workshop
I |
1000 G
1 Turn
|
-500 G
-2 Food |
+160 | Available to Clan Skryre only
Skaven Corruption +0.25 Upgradeable into Doomsphere |
- Doomsphere: razes the settlement above after 15 turns of building. (Clan Skryre exclusive (Prophet and the Warlock DLC))
- Grand Plague Cauldron: An unending plague will be unleashed upon building completion, blighting all above until the Under-City is destroyed. (Clan Pestilens exclusive)
Name/
Tier |
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