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Ungrim Ironfist is a Karaz-a-Karak.png Dwarfs Legendary Lord introduced in Total War: Warhammer. His majestic helm has been worn by every Slayer King since the time of King Baragor!

In the campaign, Ungrim was originally part of the main Dwarfs faction. In the Resurgent Update for Total War: Warhammer II he was moved to be the leader of the Karak Kadrin faction - however this update only affects the second game.

Description[]

There are few kinds of monsters that walk the world that Ungrim Ironfist has not slain in battle. Armed with the enormous Axe of Dargo, Ungrim deals death - carving a path of red ruin before him while singing songs of old in a booming voice. Atop his head is a bright orange crest that rises above a sturdy horned helmet set with a golden crown. For Ungrim is both a Slayer and a King, more than likely the last of the line of Slayer Kings of Karak Kadrin. Although Ungrim cannot seek his death in Slayer fashion, he grows ever more restless, leading the throng of Karak Kadrin into countless battles. Inspired by his High King and seeking to avenge his slain son, Ungrim marches to war with the least provocation. It was Ungrim who slew the Dragon of Black Peak and who broke Queek Headtaker's siege of King Belegar's citadel in Karak Eight Peaks. The Slayer King has beaten Ogre mercenary Golgfag Maneater and held off a Chaos army in the Battle of High Pass. Most Dwarfs are amazed Ungrim has lived so long, and none think that a mighty death in battle can be very far away.

Campaign starting units[]

The Old World[]

Wh main dwf slayers.png Wh main dwf longbeards.png Wh main dwf warriors.png Wh main dwf miners.png Wh main dwf thunderers.png Wh main dwf quarrellers.png

Mortal Empires[]

Wh2 dlc10 dwf giant slayers.png Wh main dwf slayers.png Wh main dwf warriors.png Wh main dwf warriors.png Wh main dwf thunderers.png Wh main dwf quarrellers.png

Immortal Empires[]

TBA

Lord Effects[]

TWW1[]

Slayer King Trait Dwarf.png

  • Melee attack Melee.png: +10 for Slayer units (Lord's army)
  • Passive ability: Journey's End Wh2 dlc11 army abilities battle supply.png for Slayer units (Lord's army)
  • Upkeep Military spending.png: -25% for Slayer units (Lord's army)

"Bring me victory, bring me death!"

TWW2[]

  • -75% construction cost Slayer & Landmark Buildings
  • +5 Melee attack Slayers (Lord's army)
  • +30% casualty replenishment for Slayers

Attributes[]

  • Armour-Piercing: The damage of Modifier icon armour piercing.pngarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercing.pngArmour-Piercing damage.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Abilities[]

Items[]

Strategy[]

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Like all Slayers, Ungrim is an offensive unit that can output massive damage. Where Belegar is the ultimate defensive lord and Thorgrim is the best leader (for the dawi), Ungrim is the most offensive. With 70 melee attack, unbreakable, Axe of Dargo, and Red Ruin, he can destroy almost anything that gets in his way. The unfortunate drawback is that he can be kited by his targets and may struggle to catch up to them. That being said he is cheaper (in multiplayer) than Thorgrim and Grombrindal.

Gallery[]

Trivia[]

Ungrim is the only slayer unit (Slayers, Dragonback Slayers, Giant Slayers, and Gotrek) who does not have high speed for a Dwarf. He is also the only slayer to wear armour.

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