Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Wh2 dlc09 tmb ushabti.png
Monstrous infantry.png
FactionTomb Kings
CategoryMonstrous Infantry
Unit size12
Icon treasury.png Cost (MP): 0 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat health.png Health: 500
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 23
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 18
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 52
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 5
Icon stat speed.png Melee Interval: 3.8 s
Icon stat armour.png
  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Ushabti is a Tomb Kings melee Construct unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. The physical embodiment of the everlasting gods; curse ye all men who look upon their divine forms!


The Ushabti are large, guardian statues carved into the likeness of the gods and goddess of ancient Nehekhara, statues that stand guard and protect the perimeters of the necropolises and within the passageways of the great pyramids of the Tomb Kings. These Ushabti are imposing monuments to Nehekhara's former power, and all who pass through their shadows tremble under their unnerving and imposing sight. In times of need, the Liche Priests awaken the Ushabti with powerful incantations, and with the sound of cracking stone, the Ushabti step down from their plinths and daises, silent and ready for war. In ancient times, the living warriors of Nehekhara took great strength from the fact that the Ushabti fought alongside, for who could fail to be inspired by the physical representations of their gods marching into battle at their sides.


  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.


Click here to add a strategy!

Ushabti are a solid unit with good hit points, armor, and damage, and a not-to-shabby attack and defense. They will generally tend to come out roughly in the middle of the pack when it comes to monstrous infantry--they're very good, but, frankly, there are better to be had. That said, in a defensive lineup like the Tomb Kings, their heavy armor-piercing attack gives them a very definite role as elite killers, which is something that the Tomb Kings struggle with otherwise. Their low melee attack will need to be remedied by the appropriate Tomb King skills, spells, or a Necrotect if you plan on using them.