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The physical embodiment of the everlasting gods; curse ye all men who look upon their divine forms!

Ushabti are a Tomb Kings Tomb Kings monstrous infantry unit introduced in Total War: Warhammer II with Rise of the Tomb Kings.

Recruitment[ | ]

Summon[ | ]

Description[ | ]

The Ushabti are large, guardian statues carved into the likeness of the gods and goddess of ancient Nehekhara, statues that stand guard and protect the perimeters of the necropolises and within the passageways of the great pyramids of the Tomb Kings. These Ushabti are imposing monuments to Nehekhara's former power, and all who pass through their shadows tremble under their unnerving and imposing sight. In times of need, the Liche Priests awaken the Ushabti with powerful incantations, and with the sound of cracking stone, the Ushabti step down from their plinths and daises, silent and ready for war. In ancient times, the living warriors of Nehekhara took great strength from the fact that the Ushabti fought alongside, for who could fail to be inspired by the physical representations of their gods marching into battle at their sides.

Attributes[ | ]

  • Monstrous infantry Monstrous Infantry
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

  • Ushabti are a solid unit with good hit points, armor, and damage, and a not-too-shabby attack and defense. They will generally tend to come out roughly in the middle of the pack when it comes to monstrous infantry--they're very good, but, frankly, there are better to be had. That said, in a defensive lineup like the Tomb Kings, their heavy armor-piercing attack gives them a very definite role as elite killers, which is something that the Tomb Kings struggle with otherwise. Their low melee attack will need to be remedied by the appropriate Tomb King skills, spells, or a Necrotect if you plan on using them.
  • With the balance changes introduced in later patches and especially in Total War: Warhammer 3, the situation changes dramatically for the god-headed statues: Ushabti become the mainstay of virtually any combat encounter thanks to a combination of immense resilience and ability to dish out damage. They start out as a solid option for upgrading regular skeletons, but properly buffed by a Necrotect, the Ushabti dynasty lord (Lamazzar), and finally the Lost Tombs at the Great Desert of Araby, which grants permanent perfect vigor, they will carry a Tomb Lord through to the endgame, especially after stacking experience on top of their already impressive prowess.

Gallery[ | ]

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