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Ushabti (Great Bow) is a Tomb Kings ranged Construct unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. Tremble at their imposing sight, run in vain from their mighty arrows.

Description[]

The Ushabti are large, guardian statues carved into the likeness of the gods and goddess of ancient Nehekhara, statues that stand guard and protect the perimeters of the necropolises and within the passageways of the great pyramids of the Tomb Kings. These Ushabti are imposing monuments to Nehekhara's former power, and all who pass through their shadows tremble under their unnerving and imposing sight. In times of need, the Liche Priests awaken the Ushabti with powerful incantations, and with the sound of cracking stone, the Ushabti step down from their plinths and daises, silent and ready for war. In ancient times, the living warriors of Nehekhara took great strength from the fact that the Ushabti fought alongside, for who could fail to be inspired by the physical representations of their gods marching into battle at their sides.

Abilities[]

  • Armour-Piercing: The damage of Modifier icon armour piercing.pngarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armour-Piercing Missiles: The damage of Modifier icon armour piercing.pngarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercing.pngArmour-Piercing damage.

Strategy[]

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Monstrous ranged infantry with excellent range, high AP damage, and able to defend themselves in melee and weather low AP missile fire. They should focus their fire on high value armored targets and not waste their ammo on lower tier units which can be dealt with more efficiently by skeleton archers.

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