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Total War: Warhammer Wiki
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==In the Campaign== [[File:vampcoastwallpaperfull.png|thumb|right|500px|[[Luthor Harkon]] flanked by Vampire Coast units.]]<br /> ===Objectives=== The great Merwyrm [[Amanar]] has been awoken from its slumber by the vacillations of the Great Vortex. It terrorizes the sea lanes, summoning vast storms and attacking coastal ports on a whim. Only one who wields the Star-Metal Harpoon will tame the beast and become immune to its ravenous hungers. However, the Harpoon must first be found and invigorated using the three verses of a secret and ancient sea-shanty. Each playable Legendary Lord must grow their dread reputation to become the most Infamous pirate on the seas. Certain opposing Pirate Captains know the three verses of the ancient shanty and, as your Infamy rivals theirs, they will seek you out in attempt to destroy you. If you best each in battle, you’ll learn each of these verses, all three of which are required to magically charge the Star-Metal Harpoon. Only with the fully-powered Star-Metal Harpoon in hand can you embark on the final, fateful battle, bend Amanar to your will, and become the greatest sea-scourge the world has ever seen! ===Infamy=== {{Main|Infamy}} [[File:Icon infamy large.png|30px]]As your faction wins battles, takes territory and establishes Pirate Coves (see Pirate Coves below), your Legendary Lord’s Infamy grows amongst the ranks of pirate lords and ladies. This is the route by which you reach ultimate victory in a Vampire Coast campaign. Players begin at Rank 14 and work their way towards Rank 1 as they best other pirate factions. As your rank improves, a pirate army will spawn for you to defeat and earn one of the three verses of the Sea Shanty. ===Pirate Coves=== {{Main|Pirate Coves}} [[File:Icon pirate cove large.png|30px]]After a victorious port-settlement battle, Vampire Coast factions may choose a new [[post-battle option]]. Instead of taking, sacking or razing the port, the faction may choose to establish a Pirate Cove in the vicinity. These secret sub-settlements can siphon a steady flow of income from the main settlement, and bring other benefits related to any upgrades the player chooses to build in the Cove. Vampire Fleet Admiral heroes can also establish Coves as a hero action, with no limitation on whether or not the Player is at war with the target. The Cove can only be destroyed if the settlement itself is razed. In addition, a competing Vampire Coast faction which conquers the settlement may commandeer the Cove for itself. ===Upgradeable Ships and Building Trees=== {{Main|Flagships}} Legendary Lords sail in their own unique ships. Details of these ship are accessed via the Lord in the same fashion as Horde Buildings for Horde Factions, and contain many powerful upgrades for the Lord and his army. This does not make them a standard Horde faction however. Vampire Coast lords may also occupy settlements like any other non-horde faction, and may develop it using the unique new Vampire Coast building tree. In short, they benefit from the best features of both Horde factions and Settled factions. ===Fleet Office Roles=== {{Main|Fleet Offices}} You can assign your lords to offices for various bonuses. ===Loyalty=== {{Main|Loyalty}} [[file:icon_loyalty.png|20px]][[Loyalty]] affects whether Vampire Coast [[lords]] are likely to rebel against you in campaign mode. The four Legendary Lords acquired from the Technology Tree are not affected by Loyalty. This mechanic is shared with the [[Dark Elves]] and [[Skaven]]. ===Pieces of Eight=== {{Main|Pieces of Eight}} [[File:Piece selected.png|30px]]Carefully hidden around the world are eight unique golden tokens. Locating each and defeating its powerful guardian army will grant access to the Vampire Coast Regiments of Renown, powerful elite variants of units in the terrifying Vampire Coast roster. === Raise Dead === {{Main|Raise Dead (mechanic)|l1=Raise Dead}} Like the [[Vampire Counts]], the Vampire Coast also has access to the [[Raise Dead (mechanic)|Raise Dead]] mechanic so they can replenish their troops with freshly risen ones. Despite this, they do still have access to Global Recruitment, unlike the Vampire Counts. ===Treasure Maps=== {{Main|Treasure maps}} [[File:Icon treasure hunts.png|30px]]Pirates of folklore buried great treasures around the world. As you win battles at land and sea, you may find the treasure maps marking their rough location. Solve the riddles that shroud them, and they can be yours for the taking... ===Vampiric Corruption=== {{Main|Vampiric corruption}} Vampire Coast factions spread [[vampiric corruption]] with their armies, heroes, settlements, buildings and commandments. ===Inventory=== * [[Total War: Warhammer II items|Vampire Coast items]] * [[Total War: Warhammer II followers#Vampire Coast|Vampire Coast followers]] * [[Banners#Total War: Warhammer II|Vampire Coast banners]] ===Rites=== {{Main|Vampire Coast rites}} Vampire Coast factions have 4 unique [[rites]], and can even add a giant cannon to their recruitment pool. * Curse of the Bountiful Treasure * Curse of the Sea Mist * Curse of the Queen's Cannon * Curse of the Eternal Service ===Technologies=== {{Main|Vampire Coast tech tree}} The Vampire Coast also has access to four Legendary Admirals, accessible through their [[Technology]] tree, similar to how the [[Tomb Kings]] could unlock some Dynasty Lords. Each will cost you 2,000 Infamy to unlock. * Disreputable Admiral: Trusty Montford * Infamous Admiral: O'Bones Macdonald * Notorious Admiral: Burke Black * Dreadful Admiral: Two-Toes Adley Unlike regular Vampire Coast lords, these Legendary Admirals are able to have their own upgradeable ship like a Legendary Lord. They also are not subject to [[Loyalty]], unlike regular Vampire Fleet Admiral lords. ===Buildings=== {{Main|Vampire Coast buildings}} ===Stances=== * Default * [[March]] * [[Encamp]] * [[Raiding]] * [[Dig for Treasure]] ===Post-Battle Options=== :See [[Post-battle options#Vampire Coast]] ===Settlement Options=== :See [[Settlement options#Vampire Coast]] ===Commandments=== :See [[Commandments#Vampire Coast]] ===Climate Preferences=== * Habitable: Temperate, Frozen, Ocean, Savannah, Desert, Jungle, Island * Unpleasant: Mountain, Wasteland * Uninhabitable: Chaotic Wasteland, Magical Forest ===Victory conditions=== For victory conditions, see each of the Vampire Coast factions. [[File:Vampire coast crest old.png|thumb|right|150px|The old crest.]]
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