Total War: WARHAMMER Wiki
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Chains[ | ]

Settlement[ | ]

Building Chain Tier Effect Turns Cost Requirements
Slums of the Cursed
Cst settlement

Outpost

1 Income generated: 160

Growth: +10

Grants 1 construction slot in the settlement

Provides garrison:

Vampiric corruption: +1

3 Zombie Pirate Deckhands Mob
3 Zombie Pirate Gunnery Mob
1 Deck Droppers
1 Zombie Pirate Deckhands Mob (Polearms)
2 800 non-coastal Settlement
Haunted Shanty Town 2 Income generated: 240

Vampiric corruption: +1

Growth: +20

Grants 2 construction slots in the settlement

Provides garrison:

2 Zombie Pirate Deckhands Mob
3 Zombie Pirate Gunnery Mob (handguns)
1 Deck Droppers
1 Zombie Pirate Deckhands Mob (Polearms)
1 Syreens
3 1600 non-coastal Settlement
Dead Pirates' Holdout 3 Income generated: 320

Growth: +30

Vampiric corruption: +1

Grants 3 construction slots in the settlement


Provides garrison:

1 Deck Droppers 1 Depth Guard (Polearms) 1 Syreens 2 Zombie Pirate Deckhands Mob 1 Gunnery Wight 3 Zombie Pirate Gunnery Mob (Handguns)
4 3200 non-coastal Settlement
Dead Pirates' Lair 4 Income generated: 400

Growth: +40

Vampiric corruption: +1

Grants 5 construction slots in the settlement


Provides garrison:

1 Deck Droppers (Bombers) 2 Depth Guard 1 Depth Guard (Polearms) 1 Syreens 1 Gunnery Wight 3 Zombie Pirate Gunnery Mob (Handguns)
5 4800 non-coastal Settlement
Dead Pirates' Stronghold Income generated: 480

Growth: +50

Vampiric corruption: +1

Grants 7 construction slots in the settlement


Provides garrison:

1 Deck Droppers (Bombers) 2 Depth Guard 1 Depth Guard (Polearms) 1 Syreens 1 Death Shriek Terrorgheist 1 Gunnery Wight 3 Zombie Pirate Gunnery Mob (Handguns)
6 7200 non-coastal Settlement

Port[ | ]

Chain Tier Building Effect Cost Requirements
Cst port

Port

I Smugglers' Landing Income generated: 200

Growth: +10

Provides garrison:

1 Bloated Corpse
1000

1 turn

Coastal settlement
II Smugglers' Jetty Income generated: 400

Unlocks hero recruitment: Vampire Fleet Captain

Growth: +20

Provides garrison:

2 Bloated Corpse
4000

3 turns

Coastal settlement
III Pirate Wharf Income generated: 800

Unlocks hero recruitment: Vampire Fleet Captain

Growth: +30

Lord recruit rank: +1 (factionwide)

Hero capacity: +1 for Vampire Fleet Captains

Provides garrison:

1 Necrofex Colossus
10000

5 turns

Coastal settlement

Military Recruitment[ | ]

Building Chain Tier Effect Turns Cost Requirements
Lagoon of Drowned Sailors
Cst melee recruitment

Melee

1 Unlocks recruitment of:
Zombie Pirate Deckhands Mob
1 1000
Deckhands’ Boneyard 2 Unlocks recruitment of:
Zombie Pirate Deckhands Mob (Polearms)
Scurvy Dogs
2 2000
Tomb of First Mates 4 Unlocks recruitment of:
Depth Guard
3 6000 Major Settlement
Admirals' Mausoleum 5 Unlocks recruitment of:
Depth Guard (Polearms)
5 8000 Major Settlement
Rusty Pistol-Trove
Cst ranged recruitment

Ranged

1 Unlocks recruitment of:
Zombie Pirate Gunnery Mob
1 1000
Hoard of Filched Firearms 2 Unlocks recruitment of:
Zombie Pirate Gunnery Mob (Handguns)
Zombie Pirate Gunnery Mob (Bombers)
2 2000
Armoury of the Soulless 3 Unlocks recruitment of:
Zombie Pirate Gunnery Mob (Hand Cannons)
3 4000
Dead Pirates' Workshop 4 Unlocks recruitment of:
Rotting Prometheans Gunnery Mob
Gunnery Wight (Hero)
4 6000 Major settlement
Fell Hollows
Cst flying recruitment

Flying

1 Unlocks recruitment of:
Fell Bats
1 1000
Roosting Trees 3 Unlocks recruitment of:
Deck Droppers
3 4000
Cave of Flying Horrors 4 Unlocks recruitment of:
Deck Droppers (Bombers)
Deck Droppers (Handguns)
4 6000 Major settlement
Giant Feeding Cavern 5 Unlocks recruitment of:
Death Shriek Terrorgheist
5 8000 Major settlement
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