Total War: WARHAMMER Wiki
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This page lists all the units for Vampire Coast.

Legendary lords[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3156 (3156 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 20
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat ranged damage.png Missile Damage: 40 (40 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 120 (120 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 4
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
67.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1000 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3747 (3747 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 20
Icon stat armour.png
Armor:
71.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1000 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3216 (3216 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 35
Resistance physical.png Physical Resistance: 20


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat armour.png
Armor:
15%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier unit
Icon treasury.png Cost (MP): 1000 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2616 (2616 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 44
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 30
Resistance physical.png Physical Resistance: 75


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 100
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Lords[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3051 (3051 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 30 (30 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 120 (120 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 4
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
52.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3051 (3051 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 30 (30 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 120 (120 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 4
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
52.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3051 (3051 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 30 (30 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 120 (120 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 4
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
52.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3051 (3051 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3051 (3051 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3051 (3051 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2979 (2979 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat ranged damage.png Missile Damage: 60 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 180 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 45
Icon stat range.png Range: 180
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1450 (1450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 6560 (6560 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 48
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 30
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 25
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3 s
Icon stat range.png Melee Reach: 5
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2679 (2679 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2679 (2679 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2679 (2679 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 60
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 59 (59 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 17
Icon stat defence.png Melee Defence: 15
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier II unit
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 80
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 59 (59 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 3
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armour-Piercing Damage: 19
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 13
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier III unit
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 215
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 74 (74 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 23
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 14
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 75
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 1
Modifier icon magical.png Magical Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 101 (101 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 46
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 101 (101 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 42
Icon stat defence.png Melee Defence: 44
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 30
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 28
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 60
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 120
Icon stat health.png Health: 50 (50 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 10 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier II unit
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 110
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 120
Icon stat health.png Health: 50 (50 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 8
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 1 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 0 (Expression error: Unexpected * operator. per volley)
Weapon damage.png Explosive Damage: 15
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 5
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 5
Icon stat range.png Range: 55
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier III unit
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 120
Icon stat health.png Health: 50 (50 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 8
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 4 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 13 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 13
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 145
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier II unit
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 90
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 120
Icon stat health.png Health: 50 (50 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 3 (9 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8 (24 per volley)
Icon stat ranged damage.png Number of Projectiles: 3
Icon stat ammo.png Reload Time: 13
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 108 (108 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 5
Icon stat defence.png Melee Defence: 10
Icon stat charge bonus.png Charge Bonus: 1
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 7 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 37 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 9.3
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 245
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Monstrous Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 187
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 602 (602 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 12
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
26.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 560 (560 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 28
Resistance missile.png Missile Resistance: 30
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 660 (660 per model)
Morale character.png Leadership: 44
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 22
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 55
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
86.67%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1350 (1350)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 337
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 676 (676 per model)
Morale character.png Leadership: 44
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 22
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 55
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 2
Icon stat ranged damage.png Missile Damage: 4 (24 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 12 (72 per volley)
Icon stat ranged damage.png Number of Projectiles: 3
Icon stat ranged damage.png Shots per volley: 2
Icon stat ammo.png Reload Time: 14
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
86.67%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Flying Missile Cavalry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 80
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 24
Icon stat health.png Health: 168 (168 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 24 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 20
Icon stat range.png Range: 80
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier III unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 24
Icon stat health.png Health: 168 (168 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 1 (1 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 14
Icon stat range.png Range: 60
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier III unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 24
Icon stat health.png Health: 168 (168 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 13 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 31 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 130
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Artillery[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 44
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 100 (300 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 30 (90 per volley)
Weapon damage.png Explosive Damage: 60
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 16
Icon stat ranged damage.png Number of Projectiles: 3
Icon stat ammo.png Reload Time: 18
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 380
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier III unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 44
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 88 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 352 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 20.7
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 450
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 0 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 500
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 48
Icon stat health.png Health: 137 (137 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 9
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 72 (72 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 262 (262 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 18
Icon stat range.png Range: 450
Icon stat armour.png
Armor:
11.25%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Monsters and Beasts[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 88
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 62 (62 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 44
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 24
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 300 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 90
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 1206 (1206 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 34
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 2
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 1900 (1900)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 475
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 7131 (7131 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 42
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 20
Icon stat damage.png Weapon Damage: 103
Modifier icon armour piercing.png Armour-Piercing Damage: 309
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 6
Icon stat ranged damage.png Missile Damage: 33 (132 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 137 (548 per volley)
Icon stat ranged damage.png Number of Projectiles: 4
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 330
Icon stat armour.png
Armor:
56.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier unit
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 7421 (7421 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 52
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 24
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Melee Reach: 10
Icon stat ranged damage.png Missile Damage: 4 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 13 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 13
Icon stat ammo.png Ammunition: 200
Icon stat range.png Range: 145
Icon stat armour.png
Armor:
95.83%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 7536 (7536 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 325
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 6
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Special units[]

Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Tier IV unit
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 119
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 59 (59 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 400
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 101 (101 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 52
Icon stat defence.png Melee Defence: 54
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 30
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 28
Icon stat armour.png
Armor:
67.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
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