Total War: WARHAMMER Wiki
Advertisement

Vampire Counts have a melee-centric army supported by magic. They have no ranged units.

Legendary Lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1200 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4200 (4200 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 25
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1200 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3800 (3800 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 25
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 220
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4600 (4600 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 44
Icon stat charge bonus.png Charge Bonus: 13
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 220
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1000 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5488 (5488 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 35
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4200 (4200 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 65
Icon stat charge bonus.png Charge Bonus: 25
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4200 (4200 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 35
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 330
Modifier icon armour piercing.png Armour-Piercing Damage: 180
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Bloodline Lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1100 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4060 (4060 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 35
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
71.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3960 (3960 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 800 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4060 (4060 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 150
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1000 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5768 (5768 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 75
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 35
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 299
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4060 (4060 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 25
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1000 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4060 (4060 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 25
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 900 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5652 (5652 per model)
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 33
Icon stat defence.png Melee Defence: 33
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5368 (5368 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 54
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 35
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 290
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1000 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5652 (5652 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 33
Icon stat defence.png Melee Defence: 33
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1000 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3172 (3172 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 25
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 75
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 70
Modifier icon armour piercing.png Armour-Piercing Damage: 210
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1000 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3564 (3564 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1000 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3564 (3564 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier I unit
Icon treasury.png Cost (MP): 1000 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4388 (4388 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 15
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 150
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 14
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 50%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 100 (100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 25
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 55 (55 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 5
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 3
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier II unit
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 53 (53 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier II unit
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 87
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 53 (53 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 4
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 14
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 55 (55 per model)
Morale character.png Leadership: 44
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 36
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier III unit
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Buildings required:
Ancient Armoury
Icon stat health.png Health: 74 (74 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 8
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier III unit
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 74 (74 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 75
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armour-Piercing Damage: 38
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Modifier icon magical.png Magical Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier III unit
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 237
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Buildings required:
Reliquary
Icon stat health.png Health: 74 (74 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 29
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee Cavalry[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 102 (102 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.9 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1100 (1050)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 102 (102 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 62
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 83 (83 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 34
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 75
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 37
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Modifier icon magical.png Magical Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 104 (104 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 72
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 22
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Chariots[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 350 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 87
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Buildings required:
Ancient Armoury
Icon stat health.png Health: 4884 (4884 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 8
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier II unit
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Buildings required:
Reliquary
Icon stat health.png Health: 4884 (4884 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 8
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Buildings required:
Reliquary
Icon stat health.png Health: 4884 (4884 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 8
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1200 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Buildings required:
Reliquary
Icon stat health.png Health: 5940 (5940 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 10
Icon stat charge bonus.png Charge Bonus: 80
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 500
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 18
Icon stat health.png Health: 7084 (7084 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 13
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Monsters and Beasts[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 88
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 62 (62 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 44
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 28
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier III unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 552 (552 per model)
Morale character.png Leadership: 44
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 24
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 52
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 387 (387 per model)
Morale character.png Leadership: 62
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Buildings required:
Vampire Crypts
Icon stat health.png Health: 7040 (7040 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 85
Modifier icon armour piercing.png Armour-Piercing Damage: 205
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 2.9 s
Icon stat range.png Melee Reach: 6
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 2050 (2050)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 512
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 7536 (7536 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 125
Modifier icon armour piercing.png Armour-Piercing Damage: 295
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 6
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Tier IV unit
Icon treasury.png Cost (MP): 200 (200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 50
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 200
Icon stat health.png Health: 55 (55 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 8
Icon stat defence.png Melee Defence: 9
Icon stat charge bonus.png Charge Bonus: 3
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 15
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
11.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 119
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 53 (53 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 29
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 55 (55 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 35
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 36
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 287
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 74 (74 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 8
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 102 (102 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 31
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 62
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 450
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 83 (83 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 34
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 75
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armour-Piercing Damage: 38
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Modifier icon magical.png Magical Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 625
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 18
Icon stat health.png Health: 7084 (7084 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 19
Icon stat charge bonus.png Charge Bonus: 24
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Tier IV unit
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 387 (387 per model)
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

[TW:W2] Unique Missile Units from Von Carstein Bloodline[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 119
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 90
Icon stat health.png Health: 61 (61 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 18 (18 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6 (6 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 13
Icon stat range.png Range: 160
Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Tier III unit
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 90
Icon stat health.png Health: 61 (61 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 5 (5 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 17 (17 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 13
Icon stat range.png Range: 145
Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Advertisement