Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Wh main vmp vargheists.png
Monstrous infantry.png
FactionVampire Counts
CategoryFlying Monstrous Infantry
Unit size12
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat health.png Health: 395
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed: 92
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 26
Icon stat damage.png Weapon Damage: 72
Modifier icon armour piercing.png Armour-Piercing Damage: 38
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Vargheists is a Vampire Counts flying melee monstrous infantry unit in Total War: Warhammer. A Vampire reduced and twisted to savagery, Vargheists swoop in from above and rip battle lines to pieces.

Description[edit | edit source]

Vargheists are the darkness in a Vampire's soul made manifest. They are towering winged humanoids, each several times the size of a man. Though the Vargheists once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravenous predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang.

Abilities[edit | edit source]

  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Frenzy: Units with frenzy cause more damage while their Icon stat morale.pngleadership is high.

Strategy[edit | edit source]

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The original shock cavalry of the sky, Vargheists hit hard and cause a lot of damage but are relatively squishy. They are best for dealing a devastating blow to enemy infantry or archers before fleeing. Frenzy augments their melee attack and damage values even higher, so long as they have solid Leadership. Avoid ranged fire as they are large targets and have next to no armour. Vargheists can be useful as part of a greater airforce. Meaning they either have fell bats to support them and tie down ranged units who would whittle the Vargheists down, or are the support to a flying lord who can tie down other flying combatants.