“ | Melded atop his brutish brother, the Twisted Twin wields grievous sorcery in a grotesque fusion of warrior and runtling. | „ |
Vilitch the Curseling is a Warriors of Chaos and Tzeentch Legendary Lord unit introduced in Total War: Warhammer III with Champions of Chaos. In campaign, he leads the Puppets of Misrule.
Description[ | ]
From the time of his birth, the weakling Vilitch was universally despised for his ugliness and frailty, while his twin Thomin became an athletic warrior. After praying fervently to Tzeentch to reverse their fates, the runt awoke to find that his body and that of his sibling had melded together, with Thomin reduced to a drooling automaton enthralled to Vilitch’s command. With his magical abilities enhanced a hundredfold and a hulking body, the Twisted Twin wreaked his vengeance upon those who had looked down upon him, while enslaving the minds of his tribe’s warriors so that they would live and die according to his whims.
Introduction description[ | ]
What is the true purpose of those who serve within Tzeentch’s schemes? The answer eludes Vilitch the Curseling no less than his Master’s other puppets. Legitimised long ago as a horribly remarkable agent of Change by the Great Conspirator himself, the disturbing creature known as the Twisted Twin acts with inscrutable intent, leading his hard-bitten host through warpaths of misrule, disorder and death. As the fate of a lesser god draws to its conclusion, the Sorcerer-runt is soon to turn his attention back north, where broils something ancient and potent deep within the Wastes. Most importantly, a rare chance to secure favour in the eyes of his master and perhaps never be forsaken again…
Attributes[ | ]
- Wizard
- ▲ Spellcaster: This unit can cast spells.
- ▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ▲ Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
Spells[ | ]
- Pink Fire of Tzeentch
- Blue Fire of Tzeentch
- Treason of Tzeentch
- Glean Magic
- Tzeentch's Firestorm
- Infernal Gateway
Character Abilities[ | ]
Active Abilities[ | ]
Campaign only[ | ]
Passive Abilities[ | ]
Campaign only[ | ]
Item Abilities[ | ]
Unique Item[ | ]
Campaign starting units[ | ]
The Realm of Chaos[ | ]
Immortal Empires[ | ]
Lord effects[ | ]
- Steal +15% of the experience earned by other Lords
- Passive ability: "The Twisted Twin"
- Teleport stance usage cost: -25% Winds of Magic (Lord’s Army)
Character traits[ | ]
Personal trait[ | ]
Parasite: Vilitch leeches strength from everything around him just as easily as he leeches the very willpower from his drooling brother.
- Steal +15% of the experience earned by other Lords
- Passive ability: "The Twisted Twin"
- Teleport stance usage cost: -25% Winds of Magic (Lord’s Army)
Defeat trait[ | ]
Conjoined Seperated: Neither Thomin's strength nor Vilitch's sorcery could hope match this one's martial power.
Talent Tree[ | ]
Strategy[ | ]
A Chaos Lord of Tzeentch combined with the Sorcerer variant. Lacking melee AP damage (and mounts), put Vilitch along with your frontline against enemy's frontline to boost your army's morale and increasing The Twisted Twin. His skills allow him to generate barrier quicker.
Trivia[ | ]
Vilitch is the only character that breaks the 4th wall with notable campaign quotes such as "If this was a strategy game, I'd be many turns ahead!", "You think I'm a villian? Go play Settra!" or even announcing that he'll have more titles than Settra. He'll also demand the player to move him out of snowy areas due to the cold by "clicking" him out of there,
Gallery[ | ]
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