Sign In
Register
Total War: WARHAMMER Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Daemons of Chaos
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
Wiki rules
Community discussion
Understanding our infoboxes
Sign In
Don't have an account?
Register
Sign In
Menu
Explore
More
History
Advertisement
Total War: Warhammer Wiki
11,777
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Daemons of Chaos
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
Wiki rules
Community discussion
Understanding our infoboxes
Editing
War coordination
Back to page
Edit
VisualEditor
History
Purge
Talk (0)
Edit Page
War coordination
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{image needed}} {{expand}} [[File:Allegiance.png]] '''War coordination''' and '''allegiance''' is a [[campaign]] mechanic in [[Total War: Warhammer III]] common to all [[races and factions]]. It is linked with [[diplomacy]]. War coordination is available if you have a [[military alliance]] or [[defensive alliance]] with another faction, or if another faction is your [[vassal]]. You can access the War coordination screen by opening the diplomacy screen, then clicking the War coordination button in the bottom center. ==Allegiance== [[File:Allegiance.png|20px]]Allegiance is a resource/currency which you can use to perform actions in the War-coordination screen. Allegiance represents how much trust an ally or vassal has in you, and how willing they are to agree to your requests. You have a different amount of allegiance for each ally or vassal. The maximum value is 100. Allegiance is gained by: * Passive income income every turn * Completing ''Ally Missions'' - missions set by your ally or vassal for you, generally to attack your mutual enemies' armies or settlements or do [[hero actions]] against them, which rewards you with more allegiance with that ally or vassal. Note there is no penalty for not completing Ally Missions. * Constructing Outposts in allied/vassal settlements. ==War coordination actions== ===Set Target=== You can tell your ally or vassal to take certain actions towards your mutual enemies, or to defend your settlement or their own settlement. Each order lasts a certain number of turns, unless cancelled beforehand. * Attack target - cost: 10 allegiance * Defend target - cost: 10 allegiance * Occupy target - cost: 10 allegiance ===Outposts=== :''Not to be confused with [[Norsca settlements]], [[Warriors of Chaos settlements]] or [[Wood Elves settlements]].'' You can construct special ''Outpost'' [[buildings]] in your ally or vassal's major [[settlements]]. This does 3 things: * First, it generates more allegiance with that faction every turn. * Second, it adds some of your faction's [[units]] to the garrison of the settlement. This also means you might see an ally's units in your own garrison, meaning there's an ally's outpost there. * Third, it allows you to use '''Allied Recruitment''' to recruit some of the ally faction's units. This depends on what is available in the province. Stronger units will cost more Allegiance. Other than Allegiance, these units are essentially free (besides upkeep) and come from their own recruitment capacity. ** For instance, if I am playing a [[Kislev]] faction and I ally with a [[Dwarfs]] faction, I might be able to recruit [[Gyrocopter]]s. ** There's a limit to how many units in an army can be from Allied Recruitment (usually 4/20 maximum, across all allies). ** Note that the value of this mechanic can be greatly lessened for certain ally factions. Horde factions will generally only offer a few basic units from their normal settlements, as will [[Ogre Kingdoms|Ogres]] (even though the outpost preview may show more options) and [[Wood Elves]], if their one major settlement is already taken by another ally. Beware: an Outpost can be destroyed if the settlement is [[razed]]. If the alliance treaty is broken, outposts are instantly removed for both parties. ====Outpost buildings==== * Outpost (for example [[Wood Elf Outpost]]) ** District (for example [[Chaos Dwarf District]]) *** Colony (for example [[Lizardmen Colony]]) Tier 2 and 3 Outposts require a military alliance or vassal to be built, except for [[High Elves]], who are able to upgrade their outposts to Tier 3 even with a defensive ally. Outposts cannot be built in a settlement where another faction already has an outpost and would replace other additional structures, such as a Skaven [[Under-City]] the player may already have in the same settlement. Existing outposts can be moved for the same building cost and time as their current level. ===Request Army=== You can spend allegiance to ''borrow an ally or vassal's [[army]]'' for a set number of turns, after which the army (or what's left of it...) will be returned to the ally's control. This can be extremely useful, but costs a lot of allegiance. Restrictions: they need to have an army, and their faction leader's army cannot be requested. As of [[update 2.4.0]] there is currently an exploit in this mechanic: *A [[hero]] with the ''immortal'' skill is in an ally's army. *You borrow the army. *The hero is wounded while under your control. *The hero will go into your own hero pool, to be recruited. *You have essentially stolen that hero from your ally. *This allows you to get heroes which are not from your race and keep them. ===Ally Missions=== * Allies will occasionally issue missions targeting lords from a shared enemy faction. The missions are available to accept for 3 turns and only one mission can be active from each ally (with multiple allies, its possible to have multiple missions targeting the same lord, however). Defeating the target will award Allegiance, but if they are defeated by someone else, the mission will be aborted. [[Category:Diplomacy]] [[Category:Total War: Warhammer III gameplay]]
Summary:
Please note that all contributions to the Total War: WARHAMMER Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Ambox
(
view source
)
Template:Expand
(
view source
)
Template:Image needed
(
view source
)
Advertisement