Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki

Wargor is a Beastmen hero unit introduced in Total War: Warhammer II with The Silence & The Fury DLC.


Though these brutes are the leaders of the warherds, they give no regard to the concerns of their tribe. They care not how their underlings are fed or how disputes are settled. The only thing the Wargors concern themselves with is battle. Day and night they brood and plot the myriad ways they will enact their race's hatred of Man, the violence they will wreak upon his flesh and the defilement they will heap upon his temples.

More than just expert fighters, Wargors are ruthless and savage leaders. Rare is the beastman mighty enough to command both loyalty and obedience among his unruly herd. No Gor or Ungor dare cross a Wargor. The price for such insolence is a swift and bloody death. A beastman army with a Wargor at its head is a far deadlier force, for the chaos and disarray that typically undermine the beastmen's effectiveness all but disappear under the stern and unforgiving authority of a Wargor.

On the battlefield, a Wargor is a seething force of violence, bloodshed, and butchery. As a badge of their station, Wargors may adorn their horns with metal rings and tips of sharp steel or carry the severed heads of conquered foes as a grisly testament to their prowess. Where they wade into the fray, bringing their savage strength to bear on the enemy, victory follows.


  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.


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