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Warherd of the One-Eye is a playable Beastmen faction in An Eye For An Eye, and Mortal Empires with the release of The Silence & The Fury.
The faction is led by Khazrak the One-Eye and has the same crest as the regular Beastmen. Khazrak is the starting lord, but Malagor the Dark Omen can be recruited later on. In Mortal Empires Morghur the Shadowgave and Taurox can also be recruited.
Background[]
How they play[]
- ?
Legendary Lords[]
Starting territory[]
An Eye For An Eye
- near Eslohe, The Reikland Channel (map)
Mortal Empires
Immortal Empires
- near The Black Pit, The Misty Hills (map)
Climate preferences[]
None, Beastmen can settle their herdstones everywhere without climate problems.
Faction effects[]
Total War: Warhammer III[]
Dread cost: -15% for all units capacity upgrades
Evasion chance when using the beast-paths: +15% (all characters)
Ambush success chance: +15% (all armies)
Victory objectives[]
An Eye for An Eye[]
Mortal Empires[]
Immortal Empires[]
Short Campaign Victory[]
- Destroy the following faction(s):
Middenland
- Occupy, loot, raze or sack 30 different settlement(s).
Reward: Winds of Magic power reserve +30 per turn (all armies)
Long Campaign Victory[]
- Achieve the Short Victory conditions
- Occupy, loot, raze or sack 60 different settlement(s).
- Destroy the following faction(s):
Reikland
Couronne
Averland
Hochland
Middenland
Nordland
Ostland
Ostermark
Stirland
Talabecland
Wissenland & Nuln
Marienburg
- Raze or Conquer the following settlement: The Oak of Ages
Reward: Lord recruit rank: +10 (all provinces)
Diplomacy[]
Starting agreements[]
An Eye for An Eye[]
Mortal Empires[]
Immortal Empires[]
Strategy[]
Click here to add a strategy! Khazrak has a tendency to bullcharge headfirst into Altdorf, despite the odds are Close Victory for the player. Having a Lord stationed will ensure victory and along with his Defeat Trait for the said Lord while Karl is busy dealing with his starting enemies. The settlement's garrison can auto-resolve on it's own. Other than that, like every other Beastmen factions in Immortal Empires, they have little to no threats against anyone nearby, despite supposed to be aggressive and destructive, razing settlements. If not charging blindly into Altdorf and die instantly, Khazrak is mostly sitting in his starting Herdstone. This also applies to other Beastmen Legendary Lords. And the Wood Elves were supposed to be the isolationist ones.
Trivia[]
- This faction's symbol was the former symbol used by all Beastmen lords (under a single faction) until The Silence and The Fury, when they were reorganised into their separate factions.
- If an AI controlled Warherd of the One-Eye is destroyed in a campaign, the faction (including Khazrak the One-Eye) may randomly re-emerge somewhere on the campaign map, as other Beastmen factions do, along with Nakai the Wanderer and Savage Orc factions. An emergent Warherd of the One-Eye can spawn in the following provinces:
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