Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Warp Lightning Cannon
Wh2 main skv art warp lightning cannon.png
CategorySkaven artillery
Unit size56
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat health.png Health: 37
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 20
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 2
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 80
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 260
Weapon damage.png Explosive Damage: 5
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 20
Modifier icon bonus vs large.png Bonus vs. Large: 70
Icon stat ammo.png Reload Time: 18.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 430
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

Warp Lightning Cannon is a Skaven artillery unit in Total War: Warhammer II. This deadly weapon fires in the blink of an eye, leaving gaping holes and scorched earth in its wake.

Description[edit | edit source]

The Warp Lightning Cannon is a contraption built by the fiendishly clever Warlock Engineers and powered by an enormous hunk of raw Warpstone. This wonder weapon generates unearthly energy, which is directed along a rune-etched barrel forged and enchanted to channel such destructive fury. When fired, the Warp Lightning Canon emits a sizzling ball of Warp-energy. Any near the shot are rocked in its wake, fur standing on end, with a sickly green light burnt into their mind's eye. The bolt arcs earthwards, punching through anything in its path and then erupts in a crackling cloud of pure Warp lightning. The shot flashes too quickly to follow, but its trail, once it lands on the ground, is easily marked - scorch signs follow its path and anything in the way will have a gaping hole in the exact shape of the beam.

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Strategy[edit | edit source]

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The Skaven answer to everything monstrous and mounted, while still being effective vs infantry. Warp Lightning Cannons fire in a flat arc instead of a steep one like Plagueclaw Catapults, which can cause some issues with line of sight and friendly fire if you can´t find an elevated firing position like a hill for them. However, their accuracy and projectile speed are much higher so they will hit flying units or moving cavalry reliably. If there are no large enemies to be found, turning them against deep formations of infantry can be surprisingly deadly due to their projectiles´ high penetration. Their only real disadvantage is their large frame which makes them prime targets for counter artillery fire, so be sure to tie down enemy artillery with summoned Clanrats (Menace from Below). Also, protect them from flanking maneuvers.