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All are made or unmade in the crucible of Dragonfire Pass. So it is with these resolute, peerless Dwarf Warriors.

Warriors of Dragonfire Pass (Dwarf Warriors) are a Karaz-a-Karak Dwarfs Regiment of Renown melee infantry unit introduced in Total War: Warhammer with The King and the Warlord.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[ | ]

Dwarfs make formidable fighters - they are strong and extremely resilient, broad of shoulder and wide of girth. Although by no means quick, they are physically robust and can maintain a steady plodding pace, marching for days on end despite being loaded down by burdens and heavy mail. When they charge into battle, the momentum generated by their wide, armour-clad bodies is remarkable, hitting the foe with a resounding impact. They have broken many enemy battle lines this way, splintering Elven phalanxes, carving through Orc formations and hacking apart the great masses of Skaven that make up their verminous armies. Protected by their heavy mail, their skilful use of overlapping shield walls and, finally, by their own tough and obstinate nature, Dwarf individuals, units and armies as a whole seem able to absorb punishing blows that would cause other races to break and flee. With Dwarfs, such suffering only serves to make them angrier - and with beards bristling and hands clenched around axe hafts and mighty warhammers, the Dwarfs regroup to charge anew. Their feeble-limbed foes, too worn out and tired at the end to even lift their weapons, are slaughtered, save for those fast enough to flee the iron-shod and implacable advance of the Dwarfs.

Attributes[ | ]

  • Infantry axe Axe Infantry
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Difference from Dwarf Warriors[ | ]

  • Unit effect positive New Imbuement: Modifier icon flaming Flaming Attacks
  • Unit effect positive Icon stat damage base Base Weapon Damage increased to 22
  • Unit effect positive Bonus vs small Bonus vs. Infantry increased from 0 to 6
  • Unit effect negative Modifier icon armour piercing Armour-Piercing Weapon Damage reduced to 6
  • Unit effect negative Icon treasury Cost increased from 450 to 700 (SP & MP)
  • Unit effect negative Icon upkeep Upkeep increased from 113 to 175

Strategy[ | ]

These warriors are notable for having flaming attacks, a bonus vs. infantry, and improved melee stats. They are a stalwart unit that is able to fight more effectively against infantry than other Dwarf units (in fact, they may be the only Dwarf units to get such a bonus). This on top of their improved melee stats and leadership makes them very difficult to beat in a head on engagement. Their flaming attacks also means they can tear forest units or units that regenerate to shreds.

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