Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Wild Riders
Wh dlc05 wef wild riders shield.png
Unit cat icon wh dlc05 wef wild riders.png
FactionWood Elves
CategoryMelee Cavalry
Unit size45
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Buildings required:
Asrai Armoury
Icon stat health.png Health: 115
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 85
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 29
Icon stat charge bonus.png Charge Bonus: 62
Resistance physical.png Physical Resistance: 20

Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armour-Piercing Damage: 14
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 55%
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Wild Riders (Shields) is a Wood Elves cavalry unit. Galloping to war with Orion, his personal guard bring a calamity to all who stand against them.

Description[edit | edit source]

The Wild Riders of Kurnous are Orion's personal guard, each as aggressive and impulsive as he. They are fey and dangerous creatures who are no longer truly the Elves they once were. Now and forever, they are a part of the Wild Hunt's eternal glory. In appearance, Wild Riders are throwbacks to the ancient days of the Elves. Their weapons are things of crude iron, or even flint; their ceremonial robes and armour seldom more than the pelts of animals slain during their sacred hunts. Yet there is an otherworldliness and nobility about the Wild Riders that cannot easily be denied; the power of Kurnous flows through them as surely as it does through Orion.

Abilities[edit | edit source]

  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Forest Stalker: The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Frenzy: Units with frenzy cause more damage while their Icon stat morale.pngleadership is high.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

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Wild Riders are a powerful cavalry unit. They initially seem like light cavalry meant to harass enemies and they are, however they are much stronger than most light cavalry. With the proper support from a Glade Lord or magic they can become high damage dealing mobile units. They have high speed, decent melee stats, and a high charge bonus that allows them to hit hard and fast. They do not have the most armour piercing so be aware that against Dragon Princes or Demigryph Knights they will struggle. Their survivability is partially helped by their 20% physical resistance so be sure to keep them away from magic damage when possible. Their armour is also low, so they cannot endure too much punishment. Use the Lore of Life to keep them at max fighting capacity. Overall they should be used to defend your archers and harass the enemy or as hunters designed to eliminate key enemy units or characters. The shields on this unit protect them from over half of ranged damage and add a little to their melee defence at a higher price.