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Total War: Warhammer Wiki
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Winds of Magic
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Winds of Magic
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==Background== In [[Warhammer Fantasy]] lore, all magic derives ultimately from [[Chaos]], flowing as a "wind" from the broken Chaos Gates or Warp Gates at the north and south poles. The gates lead to the [[Realm of Chaos]], another dimension of pure thought and emotion, which endlessly changes and does not conform to the physical laws of the real universe. This is what magic is: the raw matter and energy of another chaotic universe. The Winds of Magic are most powerful and most dangerous as they first pour out of the Gates, and much of them solidify into mutating [[warpstone]] - essentially raw, chaos magic, solidified into mineral form. This is why the [[Chaos Wastes]] are so strange, otherworldly and changing - they are the part of the world most affected by this outpouring of magic at the poles. As such, all magic is inherently dangerous and potentially can have a corrupting, mutating effect, even when used with great care and attention by a spellcaster of great skill. Most races try to practice magic as safe as they can, while others (particularly [[Skaven]] and the followers of Chaos) embrace its raw chaotic nature. Most [[races]] have some individuals which are born with the ability to harness magic. [[Slann Mage-Priest|Slann]] and [[Elves]] are generally considered the most magically attuned, and have the greatest natural skill at controlling magic. Some [[humans]] also have the ability to harness magic, but they are also very easily corrupted and mutated by its power. [[Dwarfs]] are much less magically attuned, and in fact have an innate resistance to magic. The few Dwarfs who are born with the ability to direct the Winds of Magic risk turning themselves to stone if they do so. Dwarf [[Runelords]] and [[Runesmiths]] long ago learned how to direct magic into [[Runes]] struck into metal or stone, insulating themselves from the danger of using magic directly. The Sorcerer-Prophets of the [[Chaos Dwarfs]] use magic directly, but pay the price for it, slowly turning to stone as they age. [[Daemons]] are creatures of pure magic and thought, native to the Realm of Chaos, and some are spellcasters themselves, although the Daemons of [[Khorne]] have no spellcasters among them.
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