Witch's Hut is a unique mechanic for Kislev available only to the Daughters of the Forest faction.
Overview [ ]
Witch's Hut allows the creation of Incantations which are an ancillary item similar to banners that can be placed upon units in your army and the enemy's army. To craft these Incantations, you need to gather Trinkets which are the ingredients needed for crafting. Trinkets are earned by defeating or forming an alliance with various races regardless of faction and are divided by six categories with each giving a buff and debuff when used in a Blessing or Curse:
Wood
Teeth
Stone
Skulls
Horns
Bones
Incantations on the other hand, are divided by two categories: Blessings and Curses. Blessings provide beneficial buffs to the attached unit while Curses applies debuffs to the attached unit. At the beginning of the campaign, two slots for Trinkets are unlocked for crafting, to unlock the the other two you will need to research the following technologies:
Double, Double
Toil & Trouble
Crafting Incantations have a cost of Spirit Essence . Also, there is no limit to how many incantations you can craft meaning that you potentially attach an entire army with Blessings or Curses.
Trinkets [ ]
Wood[ ]
Name
Description
Requirement
Blessing
Curse
Ursun Totem
A treasured relic from the homeland tundra, and one not readily sacrificed, but needs must.
None
Leadership: +8 (assigned unit)
Leadership: -8 (assigned unit)
Branch of Arden
The valour of creatures from bordering conflicts seeps into every root and twig of the ancient forest.
Form an alliance with, or defeat a Bretonnia army in battle
Attribute: Immune to Psychology (assigned unit)
Remove Fear & Terror (assigned unit)
Bark of Ages
This patch of bark, many centuries old, has seen more than most individuals, despite its stationary nature.
Form an alliance with, or defeat a Wood Elves army in battle
Attribute: Vanguard Deployment (assigned unit)
Speed: -15% (assigned unit)
Teeth[ ]
Name
Description
Requirement
Blessing
Curse
Orc Molar
Scraps of flesh, strands of nerves and a good deal of decay cling to this recently excavated tooth.
Form an alliance with, or defeat a Greenskins army in battle
Weapon strength: +10% (assigned unit)
Weapon strength: -10% (assigned unit)
Incisor of Man
Humans, though individually weak, carry the potential of great ambition within themselves. Their reach, and indeed their bite, is large.
Form an alliance with, or defeat an Empire army in battle
Melee Attack: +10 (assigned unit)
Melee Attack: -10 (assigned unit)
Cold One's Fang
A fang of a single-minded predator, a hunter that pursues its quarry until the final strike.
Form an alliance with, or defeat a Dark Elves army in battle
Charge bonus: +25% (assigned unit)
Charge bonus: -25% (assigned unit)
Stone[ ]
Name
Description
Requirement
Blessing
Curse
Warpstone Fragment
Only the most experienced thaumaturge would risk tinkering with material so inherently versatile and volatile as Warpstone.
Form an alliance with, or defeat a Skaven army in battle
Base weapon damage: -6 (assigned unit)
Armour-piercing weapon damage: +6 (assigned unit)
Base weapon damage: +6 (assigned unit)
Armour-piercing weapon damage: -6 (assigned unit)
Stone Dog Ornament
The totem of a companion, as well as a protector of hearth and home. This is a very good model.
Form an alliance with, or defeat a Grand Cathay army in battle
Melee defence: +10 (assigned unit)
Melee defence: -10 (assigned unit)
Brynduraz
The Dwarfs’ rare and much-vaunted ‘shining stone’ is often used in the crafting of exquisite and resolutely stout arms and armour.
Form an alliance with, or defeat a Dwarfs army in battle
Armour: +20 (assigned unit)
Armour: -20 (assigned unit)
Skulls[ ]
Name
Description
Requirement
Blessing
Curse
Marauder Skull
An inner fire is vital to guarantee survival in the harsh northern tundra.
Form an alliance with, or defeat a Warriors of Chaos or Norsca army in battle
Enables flaming attacks (assigned unit)
Weakness to Fire Damage: -30% (assigned unit)
Elven Skull
The graceful curves of this separated skull belie the arcane strength inherent to all Asur.
Form an alliance with, or defeat a High Elves army in battle
Spell resistance: 25% (assigned unit)
Spell resistance: 25% (assigned unit)
Daemon Skull
With the proper techniques, Daemonic resilience can be harnessed, or sometimes, negated.
Form an alliance with, or defeat any Daemons of Chaos army in battle
Physical resistance: +15% (assigned unit)
Physical resistance: -15% (assigned unit)
Horns[ ]
Name
Description
Requirement
Blessing
Curse
Horned One Trophy
If lizards can regrow entire appendages, their flesh should hold the same power for others.
Form an alliance with, or defeat a Lizardmen army in battle
Speed: +20% (assigned unit)
Speed: -20% (assigned unit)
Gor Horn
These creatures of Chaos are saturated with Dark Magic, whether they are able to harness it or not.
Form an alliance with, or defeat a Beastmen army in battle
Attribute: Perfect Vigour (assigned unit)
Vigour loss reduction: +100% (assigned unit)
Dawi-Zharr Horn
The inherently cruel greed of the Dawi-Zharr oozes from this twisted horn.
Form an alliance with, or defeat a Chaos Dwarfs army in battle
Attribute: Strider (assigned unit)
Speed: -20% (assigned unit)
Bones[ ]
Name
Description
Requirement
Blessing
Curse
Well-Gnawed Bone
What creature this bone once inhabited is unclear, but given the lack of meat, it must have been tasty.
Form an alliance with, or defeat an Ogre Kingdoms army in battle
Missile strength: +15% (assigned unit)
Missile strength: -15% (assigned unit)
Rotting Clavicle
The power of an item can be derived from its creator, arcane strength, origin or unsurpassed stench.
Form an alliance with, or defeat a Vampire Counts or Vampire Coast army in battle
Range: +15% (assigned unit)
Range: -15% (assigned unit)
Nehekharan Spine
The fragments of sand and bone that fall from this ancient backbone, though miniscule, hold ancient potential.
Form an alliance with, or defeat a Tomb Kings army in battle
Ammunition:: +50% (assigned unit)
Ammunition:: -50% (assigned unit)
Incantations [ ]
Blessings [ ]
Name
Description
Trinkets Needed
Effects
Trinket Effects
Spirited Away
Communing with the spirits of the forest has always been a dangerous business, but the prize…
Passive ability: "Spirited Away " (assigned unit)
(Horns) effect (assigned unit)
(Wood) effect (assigned unit)
Hag's Denial
Such a spell is sure to get the heart pounding, and oddly enough, leaves an earthy taste on the tongue.
Active ability: "Hag's Denial " (assigned unit)
(Stone) effect (assigned unit)
(Bones) effect (assigned unit)
Ember Dread
Beware: this potion is blistering to the touch and even hotter on the tongue.
Passive ability: "Ember Dread " (assigned unit)
(Teeth) effect (assigned unit)
(Stone) effect (assigned unit)
Spectre's Miasma
You'd best start believing in ghost stories…
Passive ability: "Spectre's Miasma " (assigned unit)
(Skulls) effect (assigned unit)
(Bones) effect (assigned unit)
Unburdened Step
An enchanted elixir, promised to rid you of your burdens and ease every worry.
Passive ability: "Unburdened Step " (assigned unit)
(Wood) effect (assigned unit)
(Stone) effect (assigned unit)
Wraith-Sight
If one looks into the cauldron long enough, the deathly image of a skull looks back, moulded into shape by toxic bubbles.
Passive ability: "Wraith-Sight " (assigned unit)
(Bones) effect (assigned unit)
(Teeth) effect (assigned unit)
Bear's Bulwark
A potent scent spreads with every whisper, strong enough to knock a man from his feet.
Passive ability: "Bear's Bulwark " (assigned unit)
(Skulls) effect (assigned unit)
(Wood) effect (assigned unit)
Incarnate's Wrath
Every ingredient is imbued with the strength of the forest, combining to create an empowering incantation, brimming with nature's might.
Passive ability: "Incarnate's Wrath " (assigned unit)
(Horns) effect (assigned unit)
(Skulls) effect (assigned unit)
Leshy's Embrace
It may look like a grotesque, swirling mix of animal bones, but paired with the right words, it does wonders on the battlefield.
Passive ability: "Leshy's Embrace " (assigned unit)
(Horns) effect (assigned unit)
(Teeth) effect (assigned unit)
Missile strength: +15% (assigned unit)
Rat's Grit
That's the thing about rats... they always survive, endlessly scurrying towards safety.
Passive ability: "Rat's Grit " (assigned unit)
(Horns) effect (assigned unit)
(Bones) effect (assigned unit)
Base weapon damage: -6 (assigned unit)
Armour-piercing weapon damage: +6 (assigned unit)
Deadeye's Sting
It has an odour like something died in it, but at least it helps sharpen the senses! Unfortunately, that includes the sense of smell…
Passive ability: "Deadeye's Sting " (assigned unit)
(Wood) effect (assigned unit)
(Skulls) effect (assigned unit)
Range: +15% (assigned unit)
Frostwyvern's Toil
The cauldron borders on freezing, exuding a chill suited to the deepest winter.
Passive ability: "Frostwyvern's Toil " (assigned unit)
(Teeth) effect (assigned unit)
(Skulls) effect (assigned unit)
Speed: +20% (assigned unit)
Curses [ ]
Name
Description
Trinkets Needed
Effects
Trinket Effects
Hushed Cast
Every word of the incantation is quieter than the last, until the whispers can barely be heard above the bubbling of the cauldron.
Passive ability: "Hushed Cast " (assigned unit)
(Horns) effect (assigned unit)
(Teeth) effect (assigned unit)
Entropous
Simply staring long enough into this dense, viscous concoction is enough to sap the strength from one's bones.
Passive ability: "Entropous " (assigned unit)
(Stone) effect (assigned unit)
(Skulls) effect (assigned unit)
Agony's Succession
The floating skull fragments add a tinge of horror to this deadly concoction, perfect for all your cursed needs.
Passive ability: "Agony's Succession " (assigned unit)
(Skulls) effect (assigned unit)
(Teeth) effect (assigned unit)
Whiff of Madness
We all go a little… off-kilter sometimes… right?
Passive ability: "Whiff of Madness " (assigned unit)
(Teeth) effect (assigned unit)
(Wood) effect (assigned unit)
Gait of Thorns
Every word has a bite to it, uttered over bubbling liquid sure to sting the skin.
Passive ability: Gait of Thorns (assigned unit)
(Horns) effect (assigned unit)
(Stone) effect (assigned unit)
Typhlosis
Vision is the most fragile of the senses, easily stolen by a simple spell or toxic brew.
Passive ability: Typhlosis (assigned unit)
(Wood) effect (assigned unit)
(Bones) effect (assigned unit)
Fragmentii
A single drop of such a mixture induces weakness, tainting all it touches with fragility.
Passive ability: "Fragmentii " (assigned unit)
(Bones) effect (assigned unit)
(Horns) effect (assigned unit)
Inversus
The hex isn't too disturbing, if one can look past the ominous chanting and the lingering stench of death.
Passive ability: "Inversus " (assigned unit)
(Skulls) effect (assigned unit)
(Teeth) effect (assigned unit)
Armour: -20 (assigned unit)
Harrowing Coil
One could hear the faint screaming of trapped souls with every chant… Perhaps it's just in the imagination?
Passive ability: "Harrowing Coil " (assigned unit)
(Bones) effect (assigned unit)
(Wood) effect (assigned unit)
Weakness to Fire Damage: -30% (assigned unit)
Craven Scent
One can only hope it is meant to look and smell this bad…
Passive ability: "Craven Scent " (assigned unit)
(Skulls) effect (assigned unit)
(Stone) effect (assigned unit)
Remove Fear & Terror (assigned unit)
See also [ ]