Witch Elves are the cruellest of all their heartless race, for they live only to serve Khaine's malevolent demands for bloody, agonising sacrifice. Their observances to the Lord of Murder are blood-slicked affairs. Still-beating hearts are ripped from victim's chests and hurled into fires, writhing flesh is daubed with gore-red runes and altars are decorated with the entrails of dying captives. Yet ceremonies are but a part of the Witch Elves' worship - their truest observances take place upon the field of battle. On the eve of war, Witch Elves drink blood laced with poisonous barbs, driving them into a divine frenzy. Whilst in this god-touched state, they give no thought to their own defence, and seek only to hack foes apart in a blood-drenched orgy of slaughter. There is little grace to such an assault, merely a whirling storm of venom-coated blades that slash at the foe with maddened fury. Those enemies unfortunate enough to survive their wounds are rounded up by the Witch Elves at the battle's end. These poor souls are torn apart in wild victory celebrations, their blood offered in libation to the ever-thirsting Lord of Murder.
↑Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
↑Dodge: This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
↑Madness of Khaine: The Witch Elves' venom makes its target susceptible to the Madness of Khaine – forcing it into a mindless, rampaging bloodlust.
↑Murderous Mastery: Merciless, frenzied agents of slaughter even when unprovoked, this unit takes especially well to Khaine’s murderous blessing.
The Madness of Khaine debuff is applied on hit and can be used to lock high value enemy troops in combat by applying a rampage like debuff that prevents orders from being issued to the enemy troops for 16 seconds. Unlike rampage, Madness of Khaine also debuffs affected troops, reducing melee defense by 10% and speed by 24%.