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This page lists all Wood Elves buildings.
Settlements[]
Chain | Tier | Building | Effect | Cost | Requirements |
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Forest settlements | I | Copse | ![]() ![]() ![]()
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Forest settlements |
II | Glade | ![]() ![]() ![]() |
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Forest settlements | |
III | Hollow | ![]() ![]() ![]() |
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Forest settlements | |
IV | Hall | ![]() ![]() ![]() |
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Forest settlements | |
IV | Great Hall | ![]() ![]() ![]()
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Forest settlements | |
Forest settlements The Season of Revelation |
I | Copse | ![]() ![]() Ambush defence chance: +20% ![]()
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Forest settlements |
II | Glade | ![]() ![]() Ambush defence chance: +20% ![]() |
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Forest settlements | |
III | Hollow | ![]() ![]() Ambush defence chance: +20% ![]() |
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Forest settlements | |
IV | Hall | ![]() ![]() Ambush defence chance: +20% ![]() |
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Forest settlements | |
IV | Great Hall | ![]() ![]() Ambush defence chance: +20% ![]()
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Forest settlements | |
Oak of Ages | I | Oak of Ages (Dormant) | ![]() ![]() ![]() |
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Oak of Ages |
II | Oak of Ages (Withered) | ![]() ![]() ![]() ![]() ![]() |
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Oak of Ages | |
III | Oak of Ages (Budding) | Enables the Join Confederation diplomacy demand![]() ![]() ![]() ![]() ![]() |
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Oak of Ages | |
IV | Oak of Ages (Thriving) | Enables the Join Confederation diplomacy demand![]() ![]() ![]() ![]() ![]() ![]() |
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Oak of Ages | |
IV | Oak of Ages (Thriving) | Enables the Join Confederation diplomacy demand![]() ![]() ![]() ![]() ![]() ![]() |
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Oak of Ages | |
Oak of Ages The Season of Revelation |
I | Oak of Ages (Dormant) | ![]() ![]() ![]() ![]() |
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Oak of Ages |
II | Oak of Ages (Withered) | ![]() ![]() ![]() ![]() ![]() |
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Oak of Ages | |
III | Oak of Ages (Budding) | ![]() ![]() ![]() ![]() ![]() |
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Oak of Ages | |
IV | Oak of Ages (Thriving) | ![]() ![]() ![]() ![]() ![]() ![]() |
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Oak of Ages | |
Asrai Lookouts | I | Asrai Lookout | ![]() ![]() ![]() ![]() ![]() ![]() |
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Defense[]
Chain | Tier | Building | Effect | Cost | Requirements |
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Hero Protection | II | Grove of Loec | ![]() |
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Forest settlements |
V | Shrine of Loec | ![]() |
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Forest settlements | |
Garrison | I | Guard Platform | ![]() |
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Forest settlements |
II | Arbiter's Perch | ![]() |
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Forest settlements | |
III | Eternal Watcher's Garrison | ![]() |
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Forest settlements | |
Defence | II | Forest Walls | Ammunition: +100% when under siege (local armies) Reload time reduction: +10% when under siege (local armies) Melee defence: +10 when under siege (local armies) |
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Forest settlements |
III | Rockbriar Walls | Ammunition: +100% when under siege (local armies) Reload time reduction: +20% when under siege (local armies) Melee defence: +20 when under siege (local armies |
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Forest settlements | |
IV | Skycrown Oak Walls | Ammunition: +100% when under siege (local armies) Reload time reduction: +30% when under siege (local armies) Melee defence: +30 when under siege (local armies |
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Forest settlements |
Military Recruitment[]
Chain | Tier | Building | Effect | Cost | Requirements |
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Melee | I | Selathoi Gallery | ![]()
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Forest settlements |
II | Tricksters Gallery | ![]()
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Forest settlements | |
III | Forest Lookout | ![]() |
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Forest settlements | |
Ranged | I | Glade Guard Hide | ![]()
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Forest settlements |
II | Deepwood Camp | ![]()
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Forest settlements | |
IV | Waywatcher's Perch | ![]() |
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Forest settlements | |
Cavalry | II | Muster Stone | ![]()
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Forest settlements |
III | Grove of the Horse | ![]()
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Forest settlements | |
V | Pastures of Skymark | ![]() |
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Forest settlements | |
Forest Spirit | I | Haunted Groves | ![]() |
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Forest settlements |
III | Tribal Stones | ![]() |
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Forest settlements | |
V | Moonstone Clearing | ![]() |
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Forest settlements | |
Flying | III | Warhawk Crags | ![]() |
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Forest settlements |
IV | Eyrie | ![]() |
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Forest settlements | |
Dragon | V | Dragon Lair | ![]() |
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Forest settlements |
Military Support[]
Chain | Tier | Building | Effect | Cost | Requirements |
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Armoury | II | Asrai Forge | ![]() |
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Forest settlements |
I!I | Asrai Armoury | ![]() |
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Forest settlements | |
Fletcher | II | Bowyer's Workshop | ![]() |
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Forest settlements |
I!I | Bowyer's Vault | ![]() |
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Forest settlements | |
Spellsinger | II | Roots of Ghyran | ![]() |
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Forest settlements |
III | Branches of Ghur | ![]() ![]() |
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Forest settlements | |
IV | Canopy of Hysh | ![]() ![]() |
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Forest settlements |
Infrastructure[]
Chain | Tier | Building | Effect | Cost | Requirements |
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Growth | I | Trapper's Den | * ![]() |
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Forest settlements |
II | Game Lodge | * ![]() |
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Forest settlements | |
III | Hunter's Vault | * ![]() |
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Forest settlements | |
Grape Vines | I | Grape Vines | ![]() |
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Forest settlements |
III | Vineyard | ![]() |
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Forest settlements | |
V | Winery | ![]() |
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Forest settlements | |
Public Order | II | Craftmen's Tree | ![]()
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Forest settlements |
III | Sculptor's Cavern | ![]()
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Forest settlements | |
Wine Production | II | Vinter's Barrel House | ![]()
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Forest settlements |
V | Wine Steward's Celler | ![]()
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Forest settlements | |
Supplies | I | Foraging Groves | ![]() Growth: +2 (factionwide) |
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Asrai Lookouts |
Worldroots | I | Worldroot Pathway | ![]() |
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Asrai Lookouts |
Waystone | I | Waystone | * ![]()
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Asrai Lookouts |
Slaughter | I | Sacrificial Grounds | Missile damage: +1% for all units (all forces) Unit experience gain per turn: +5 (all forces) Weapon strength: +1% for all units (all forces) |
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Asrai Lookouts |
Dye Production | I | Cinnabar Mining Pit | * Income generated: +50
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Dyes |
Wild Game | I | Hunting Camp | * ![]()
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Furs |
Gold Mining | I | Gold Mining Pit | * Income generated: +500 | ![]() ![]() |
Gold |
Iron Mining | I | Iron Mining Pit | * Income generated: +50
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Iron |
Marble Quarry | I | Stone Cutter | * Income generated: +50
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Marble |
Pastures | I | Cattle Pastures | * Income generated: +50 Unit experience: +1 for cavalry unit recruits (all characters) | ![]() ![]() |
Pastures |
Pottery Production | I | Clay Pit | * Income generated: +50
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Pottery |
Woodlands | I | Woodman's Hut | * Income generated: +50
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Timber |
Orchards | I | Orchards | ![]()
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Wine |
Temple[]
Chain | Tier | Building | Effect | Cost | Requirements |
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Temple of Ereth Khial | II | Temple of Ereth Khial | Winds of Magic power reserve: +10 (all forces)![]() |
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Forest settlements |
Temple of Kurnous | II | Temple of Kurnous | Campaign movement range: +5% (all characters)![]() |
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Forest settlements |
Athel Loren[]
Chain | Tier | Building | Effect | Cost | Requirements |
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Wardancer Feast Hall | III | Wardancer Feast Hall | * Unlocks the The Trickster's Masque Elven Council position
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Forest settlements Wood Elves |
Wildwood Waystones | III | Wildwood Waystones | Research rate: +10% (factionwide)
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Forest settlements Wood Elves |
Starlight Forge | III | Starlight Forge | Construction cost: -5% for all buildings (factionwide)
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Forest settlements Wood Elves |
The Wild Hearth | III | The Wild Hearth | Recruitment cost: -5% (all armies)
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Forest settlements Wood Elves |
Delliandra | III | Delliandra | Construction cost: -5% for all buildings (factionwide)
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Forest settlements Argwylon |
Druthandor | III | Druthandor | Research rate: +10% (factionwide)
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Forest settlements Argwylon |
Talrennic | III | Talrennic | * Unit experience: +1 for forest spirit and flying monster unit recruits
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Forest settlements Argwylon |
Threllock | III | Threllock | Recruitment cost: -5% (all armies)
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Forest settlements Argwylon |
Port[]
Chain | Tier | Building | Effect | Cost | Requirements |
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Port | I | Elven Haven | ![]() ![]() |
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Coastal settlement |