| “ | Suffering and misery are enjoyable things to the grim Marauders of the Crow, who find fulfilment in the horrors of battle. | „ |
| ~ In-game description |
Worshippers of the Crow (Marauders – Great Weapons) are a
Norsca,
Nurgle, and
Warriors of Chaos Regiment of Renown melee infantry unit introduced in Total War: Warhammer III with Tides of Torment.
Recruitment[]
Description[]
The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders, natural fighters born into hardship and brought up in a world where surviving each day is no small victory. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice.
Attributes[]
Great Axe Infantry- ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - ▲ Poison Attacks: The
poisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.
Unit Abilities[]
Passive Abilities[]
Difference from Marauders (Great Weapons)[]
Rank: 0 →
Rank 9
New Attribute:
Immune to Contact Effects
New Attribute:
Mark of Nurgle
New Contact Effect:
Poison!
New Passive Ability:
Swarm of Flies
Health:
- Small: 2340 → 2550
- Medium: 4680 → 5100
- Large: 7020 → 7650
- Ultra: 9360 → 10200
Health per Entity: 78 → 85
Overall
Melee Defence increased by +5
Overall
Melee Attack reduced by -5
Cost (SP & MP): 475 → 650
Upkeep: 119 → 163
Strategy[]
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