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Total War: Warhammer Wiki
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Warhammer I
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DLC
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The Realm of Chaos
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The Empire
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Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
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Vampire Coast
Kislev
Grand Cathay
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Wurrzag da Great Green Prophet
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Wurrzag da Great Green Prophet
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=== Chapter 2 === <table-progress-tracking table-id="2" unique-column-index="1" header-label="Completed?"> {| class="wikitable sortable" ! width="10%" |Rank ! width="12%" | Name ! width="25%" |Objective(s) ! width="4%" |Reward(s) ! width="49%" |In-game description |- |'''Primary objective''' |Get da Gits in Order | | |If the Greenskins are going to fear Wurrzag - and they should - then he must use his influence and build up a great green horde to launch an invasion to crush all enemies in the name of Gork (or Mork). The local tribes must fall into line or get a proper bootin'! |- |'''Bonus objective I''' | Mob-Up! | | |Wurrzag has always travelled alone, inspiring tribes and then moving on after a time. But now is not the time to be a loner - the world needs dominating, and if he wants to be part of it, he needs to start mobbing-up! |- |'''Bonus objective II''' |Get Me a Spell Flinga! | | |Magic is tricky thing. A few of the enemy wizards are quite good at it! Fortunately, Mork and Gork can provide; Wurrzag has been gifted with such magical abilities, and some other gobbos and Orcs can fling a good spell too! Find a Goblin Shaman - they're usually cheaper and easier to bully. |- |'''Bonus objective III''' | Sackin' for Pleasure | | |If their enemies do not fear the Greenskins, then how can they be dominated? Dish out some serious damage. Start sacking and looting in the name of Gork (or Mork)! |- |'''Bonus objective IV''' | More Mishons | | |Wurrzag is eager to enact the prophecies he has seen, yet there are things that need doing in preparation for the big charge. Get 'em done, and keep Wurrzag happy. |- |'''Bonus objective V''' |'Ero Quest | | | Orcs will travel leagues to join a burgeoning Waaagh!, but they won't come for just any Warboss. They are attracted to those favoured by the Gods, by those whose legends are created by the quests they undertake. |} </table-progress-tracking>
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