Wyrd Spawn (Chaos Spawn)

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Wyrd Spawn
Wh pro04 chs mon chaos spawn ror 0.png
Monstrous infantry.png
FactionWarriors of Chaos
CategoryMonstrous Infantry
Unit size12
Icon stat health.png Health: 548
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 42
Icon stat attack.png Melee Attack: 43
Icon stat defence.png Melee Defence: 39
Icon stat charge bonus.png Charge Bonus: 30
Resistance physical.png Physical Resistance: 15

Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 312
Icon stat damage.png Weapon Damage: 118
Modifier icon armour piercing.png Armour-Piercing Damage: 42
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Wyrd Spawn is a Warriors of Chaos melee monstrous infantry unit introduced in Total War: Warhammer. Former Champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world.

Description[edit | edit source]

A warrior who is visited by too many gifts of the Dark Gods eventually succumbs to madness and mutation. His altered body reaches a point where reason no longer sustains it, and he wails in anguish as his flesh ripples, sprouts and writhes, undergoing the most profound and final of changes. Truly, Chaos Spawn have a thousand faces and forms.

Strengths & Weaknesses[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Armour-Sundering: The armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Strategy[edit | edit source]

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Spawn with 15% Physical resistance and the Sunder Armour Contact Effect. This makes them both tankier and more effective against armour, on top of their melee attack and defence boosts from being a regiment of renown. This makes them quite effective and unbreakable fighters, but they retain the same weaknesses of no armour and being vulnerable to missiles.

Background[edit | edit source]

  • Wyrdspawn - Mutated beyond all recognition, this variety of Chaos Spawn is so infused with chaotic energy that it can release this pent-up power as discharges of mystical lighting.[1] In lore this unit appears to have connections to Tzeentch that manifested in magical lightning, but in this game is shown as Armour-sundering and physical resistance