“ | Former champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world. | „ |
Wyrd Spawn (Chaos Spawn) are a Warriors of Chaos, Daemons of Chaos and Tzeentch Regiment of Renown monstrous infantry unit introduced in Total War: Warhammer for the Foundation Update.
Recruitment[ | ]
Description[ | ]
A warrior who is visited by too many gifts of the Dark Gods eventually succumbs to madness and mutation. His altered body reaches a point where reason no longer sustains it, and he wails in anguish as his flesh ripples, sprouts and writhes, undergoing the most profound and final of changes. Truly, Chaos Spawn have a thousand faces and forms.
Attributes[ | ]
- Monstrous Infantry
- ▲ Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ▲ Armour-Sundering: The armour-splitting attacks of this unit can significantly weaken the target's armour.
- ▲ Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
Strategy[ | ]
The following applies only to The Old World or Mortal Empires campaigns:
- This a Chaos Spawn with 15% Physical Resistance, Sundered Armour contact effect and the Woodsman attribute.
- This makes them both tankier and more effective against armour, on top of their melee attack and defence boosts from being a regiment of renown. This makes them quite effective and unbreakable fighters, but they retain the same weaknesses of no armour and being vulnerable to missiles.
In Warhammer III, this unit was modified a bit with the Warriors of Chaos Rework:
- It now has 20% Physical Resistance.
- It can Cause Terror
- The Woodsman attribute was removed
- And finally it has the Mark of Tzeentch granting it Barrier and Magical Attacks.
Making it far more survivable than it was in its previous incarnation and able to deal with units with Physical Resistance.
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