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Wyrm Pass is a province introduced in Total War: Warhammer III.
Background[]
Wyrm Pass is a southern route through the Mountains of Mourn, breaking off from the Spice Route as it grazes the mountains on its way southwards to Ind. It is rarely used by caravans because it passes close to the former Ogre homelands and the Great Maw itself, both deeply cursed locations. The Lazarghs, the tribe who lay claim to this territory, have become twisted and malformed from exposure to the corruptive winds that whip off the wastes. They hang great bells from their totems that line the pass, their incessant tolling haunting all Ogres who pass through to pay tribute to their unforgiving god.
Settlements[]
The Realm of Chaos[]
Settlement | Type | Port | Climate | Starting faction | Resources | Special buildings |
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✷ Fallen City | Province capital | ![]() |
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Shambletown | Minor | ![]() |
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Mount Thug | Minor | ![]() |
Trivia[]
- Wyrm Pass was also available in Immortal Empires in the past, up until its removal with Update 3.0, with settlements becoming either part of the Ivory Road or Gnoblar Country province.